Koskamo

VXLVERSE MCP

This MCP server allows AI assistants to generate playable 3D browser games from text descriptions. Users provide a story idea, and the server returns a link to the generated game, enabling creative storytelling and interactive content creation without requiring downloads or accounts.

Endpoint and access

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VXLVERSE MCP logo, by VXLVERSEVendor evidenceStreamable HTTPNo sign-inEndpoint checked 2026-11-01Operated by VXLVERSE
MCP endpoint (Streamable HTTP)
https://vxlverse.com/mcp
Vendor documentation

What you can do with it

  • Generate a playable 3D game from a text story description
  • Integrate game creation into AI assistants like Claude or ChatGPT
  • Create interactive browser-based experiences without coding

Source and maintenance

Vendor evidenceRegistry 1.1.0

Protocol and capabilities

Server
vxlverse 1.1.0
MCP protocol
2025-06-18
Tools
3 advertised
Resources
Not advertised
Resource templates
Not advertised
Prompts
Not advertised
Server-advertised capabilities
{
  "tools": {}
}

Server-provided instructions

Untrusted server output shown for inspection. It is not Koskamo guidance and is excluded from knowledge search.

VXLVERSE turns a story into a 3D game that plays in the browser. To make one: call get_vxlscript_guide once, write the whole game in VXLScript (in English, winnable, and RICH unless the user asks for a small one: 3-4 places, 5-8 characters each with a looks-like sentence from the user's words, a quest of 6-10 steps, danger, a boss, two endings — a 10-20 minute game), call check_game and fix what it reports until it is ok and no longer short. check_game also says what the game READ: each person's looks and what each place became. Compare that with the user's own words (a beard, a hair colour, a garment, a place): rewrite with the guide's looks and place words and check again, and what the game cannot show, tell the user in one warm sentence. Then call create_game_link and give the user the link, with the script in a code block.

Tools

3 advertised

get_vxlscript_guide — Learn VXLScript
Advertised by the server during the last successful anonymous check.
Advertised read-only

Returns the complete guide to VXLScript, the plain-text language every VXLVERSE game is written in: the one-screen card, the full reference and worked examples. Use it once before writing a game and follow it exactly; never invent a command it does not list. Reads nothing from the user and changes nothing.

get_vxlscript_guide input schema
{
  "type": "object",
  "properties": {},
  "additionalProperties": false
}
get_vxlscript_guide annotations
{
  "title": "Learn VXLScript",
  "readOnlyHint": true,
  "openWorldHint": false,
  "destructiveHint": false
}
check_game — Check the game
Advertised by the server during the last successful anonymous check.
Advertised read-only

Checks a VXLScript game the way the VXLVERSE editor does: it builds, someone is in it, it holds nothing unsafe or personal, and the player can reach the win. Returns the errors to fix (the first one first), or ok with a direct link that opens the game in the editor, how big the game is (a short one comes with what to add), and what it read: each described person's looks with the words it could not show, what each World became, and notes on what does not match or does nothing in the story. Stores nothing; call it again after each fix.

check_game input schema
{
  "type": "object",
  "required": [
    "script"
  ],
  "properties": {
    "lang": {
      "enum": [
        "en",
        "es",
        "fr",
        "de",
        "el"
      ],
      "type": "string",
      "description": "The user's language for the site around the game. Default en."
    },
    "script": {
      "type": "string",
      "description": "The whole game as plain VXLScript, in English, starting with its Title: line."
    }
  },
  "additionalProperties": false
}
check_game annotations
{
  "title": "Check the game",
  "readOnlyHint": true,
  "openWorldHint": false,
  "destructiveHint": false
}
create_game_link — Create the game link
Advertised by the server during the last successful anonymous check.

Checks the game again and, when it is ok, saves the script on vxlverse.com under a short link (https://vxlverse.com/make/<id>) that opens it, ready to play, in the 3D editor; anyone with the link can open it. Use it once the game passes check_game. The same script always gets the same link, so a retry creates nothing new and nothing is ever overwritten.

create_game_link input schema
{
  "type": "object",
  "required": [
    "script"
  ],
  "properties": {
    "lang": {
      "enum": [
        "en",
        "es",
        "fr",
        "de",
        "el"
      ],
      "type": "string",
      "description": "The user's language for the site around the game. Default en."
    },
    "script": {
      "type": "string",
      "description": "The whole game as plain VXLScript, in English, starting with its Title: line."
    }
  },
  "additionalProperties": false
}
create_game_link annotations
{
  "title": "Create the game link",
  "readOnlyHint": false,
  "openWorldHint": false,
  "destructiveHint": false
}

Prompts

Not advertised

No prompt definitions available.

Resources

Not advertised

No resource definitions available.

30-day availability

Aggregated from read-only remote checks; this is not a tool-execution or security guarantee.

Successful checks
1 of 1 (100%)
Average latency
401 ms
95th percentile latency
401 ms

Maintenance history

Public check and source-refresh events. Editorial and ownership records remain private.

  • · probe · passed · 401 ms · metadata changed · 3 tool(s)

Connect from your client

Each snippet registers the same endpoint; pick the client you use.

This server is operated by the named third party. Listing and endpoint checks are not an endorsement or a security audit. Review the operator's permissions, terms, and data handling before connecting. How listings are checked and corrected.

Claude Code

Run this once in a terminal. It registers the remote server. Use --scope project to write .mcp.json for the repo.
Claude Code configuration
claude mcp add --transport http vxlverse-mcp https://vxlverse.com/mcp

Codex

Run this once. Codex stores MCP servers in ~/.codex/config.toml (or .codex/config.toml in a trusted project).
Codex configuration
codex mcp add vxlverse-mcp --url https://vxlverse.com/mcp

Cursor

Merge this server into .cursor/mcp.json in your project, then enable vxlverse-mcp in your MCP settings.
Cursor configuration
{
  "mcpServers": {
    "vxlverse-mcp": {
      "url": "https://vxlverse.com/mcp"
    }
  }
}

Cline

Merge this into cline_mcp_settings.json (Cline → MCP Servers → Configure).
Cline configuration
{
  "mcpServers": {
    "vxlverse-mcp": {
      "type": "streamableHttp",
      "url": "https://vxlverse.com/mcp",
      "disabled": false
    }
  }
}

VS Code

Merge this server into .vscode/mcp.json. Use MCP: List Servers to start vxlverse-mcp and inspect its tools.
VS Code configuration
{
  "servers": {
    "vxlverse-mcp": {
      "type": "http",
      "url": "https://vxlverse.com/mcp"
    }
  }
}

Gemini CLI

Run this once. It writes .gemini/settings.json in the current project; pass --scope user for ~/.gemini/settings.json.
Gemini CLI configuration
gemini mcp add --transport http vxlverse-mcp https://vxlverse.com/mcp

Claude Desktop

Merge this into claude_desktop_config.json (macOS: ~/Library/Application Support/Claude/, Windows: %APPDATA%\Claude\), then restart Claude Desktop.
Claude Desktop configuration
{
  "mcpServers": {
    "vxlverse-mcp": {
      "url": "https://vxlverse.com/mcp"
    }
  }
}

Windsurf

Merge this into ~/.codeium/windsurf/mcp_config.json, then refresh MCP in Cascade. Windsurf remote servers use serverUrl, not url.
Windsurf configuration
{
  "mcpServers": {
    "vxlverse-mcp": {
      "serverUrl": "https://vxlverse.com/mcp"
    }
  }
}

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