Unity-MCP
An AI-powered game development assistant for Unity Editor and Runtime. It connects AI agents like Claude, Cursor, and Windsurf to Unity via MCP to automate workflows, generate code, enable AI within compiled games for real-time debugging, and allow natural conversation with AI agents.
Package and access
Local package with source-attributed installation metadata. Koskamo does not execute packages during review.
What you can do with it
- Automate workflows and generate code in Unity Editor
- Enable AI within compiled games for real-time debugging
- Develop game mechanics and test them with AI agents
- Chat with AI to create objects like cubes in the scene
Source and maintenance
- Maintenance checked
Packages and installation
Source-provided package data. Koskamo has not executed or live-probed this package.
docker.io/ivanmurzakdev/unity-mcp-server:0.17.1
{
"transport": "stdio",
"identifier": "docker.io/ivanmurzakdev/unity-mcp-server:0.17.1",
"registryType": "oci",
"environmentVariables": [
{
"name": "UNITY_MCP_PORT",
"format": "number",
"description": "Client -> Server <- Plugin connection port (default: 8080)"
},
{
"name": "UNITY_MCP_PLUGIN_TIMEOUT",
"format": "number",
"description": "Plugin -> Server connection timeout (ms) (default: 10000)"
},
{
"name": "UNITY_MCP_CLIENT_TRANSPORT",
"format": "string",
"default": "stdio",
"description": "Client -> Server transport type: stdio or http (default: http)"
}
]
}Tools
Reported by the attributed source; not independently observed by Koskamo.
Connect from your client
Each snippet configures the same source-provided package; replace placeholders before use.
Cursor
{
"mcpServers": {
"unity-mcp": {
"command": "docker",
"args": [
"run",
"-i",
"--rm",
"-e",
"UNITY_MCP_PORT=<YOUR_UNITY_MCP_PORT>",
"-e",
"UNITY_MCP_PLUGIN_TIMEOUT=<YOUR_UNITY_MCP_PLUGIN_TIMEOUT>",
"-e",
"UNITY_MCP_CLIENT_TRANSPORT=<YOUR_UNITY_MCP_CLIENT_TRANSPORT>",
"docker.io/ivanmurzakdev/unity-mcp-server:0.17.1"
],
"env": {
"UNITY_MCP_PORT": "<YOUR_UNITY_MCP_PORT>",
"UNITY_MCP_PLUGIN_TIMEOUT": "<YOUR_UNITY_MCP_PLUGIN_TIMEOUT>",
"UNITY_MCP_CLIENT_TRANSPORT": "<YOUR_UNITY_MCP_CLIENT_TRANSPORT>"
}
}
}
}Cline
{
"mcpServers": {
"unity-mcp": {
"command": "docker",
"args": [
"run",
"-i",
"--rm",
"-e",
"UNITY_MCP_PORT=<YOUR_UNITY_MCP_PORT>",
"-e",
"UNITY_MCP_PLUGIN_TIMEOUT=<YOUR_UNITY_MCP_PLUGIN_TIMEOUT>",
"-e",
"UNITY_MCP_CLIENT_TRANSPORT=<YOUR_UNITY_MCP_CLIENT_TRANSPORT>",
"docker.io/ivanmurzakdev/unity-mcp-server:0.17.1"
],
"env": {
"UNITY_MCP_PORT": "<YOUR_UNITY_MCP_PORT>",
"UNITY_MCP_PLUGIN_TIMEOUT": "<YOUR_UNITY_MCP_PLUGIN_TIMEOUT>",
"UNITY_MCP_CLIENT_TRANSPORT": "<YOUR_UNITY_MCP_CLIENT_TRANSPORT>"
}
}
}
}VS Code
{
"servers": {
"unity-mcp": {
"type": "stdio",
"command": "docker",
"args": [
"run",
"-i",
"--rm",
"-e",
"UNITY_MCP_PORT=<YOUR_UNITY_MCP_PORT>",
"-e",
"UNITY_MCP_PLUGIN_TIMEOUT=<YOUR_UNITY_MCP_PLUGIN_TIMEOUT>",
"-e",
"UNITY_MCP_CLIENT_TRANSPORT=<YOUR_UNITY_MCP_CLIENT_TRANSPORT>",
"docker.io/ivanmurzakdev/unity-mcp-server:0.17.1"
],
"env": {
"UNITY_MCP_PORT": "<YOUR_UNITY_MCP_PORT>",
"UNITY_MCP_PLUGIN_TIMEOUT": "<YOUR_UNITY_MCP_PLUGIN_TIMEOUT>",
"UNITY_MCP_CLIENT_TRANSPORT": "<YOUR_UNITY_MCP_CLIENT_TRANSPORT>"
}
}
}
}Claude Desktop
{
"mcpServers": {
"unity-mcp": {
"command": "docker",
"args": [
"run",
"-i",
"--rm",
"-e",
"UNITY_MCP_PORT=<YOUR_UNITY_MCP_PORT>",
"-e",
"UNITY_MCP_PLUGIN_TIMEOUT=<YOUR_UNITY_MCP_PLUGIN_TIMEOUT>",
"-e",
"UNITY_MCP_CLIENT_TRANSPORT=<YOUR_UNITY_MCP_CLIENT_TRANSPORT>",
"docker.io/ivanmurzakdev/unity-mcp-server:0.17.1"
],
"env": {
"UNITY_MCP_PORT": "<YOUR_UNITY_MCP_PORT>",
"UNITY_MCP_PLUGIN_TIMEOUT": "<YOUR_UNITY_MCP_PLUGIN_TIMEOUT>",
"UNITY_MCP_CLIENT_TRANSPORT": "<YOUR_UNITY_MCP_CLIENT_TRANSPORT>"
}
}
}
}Let your agent find its tools
Find servers like Unity-MCP from your agent. Add Koskamo once to search the index for endpoints, access requirements, and client setup. Public discovery needs no key.