Moddable Games Tools MCP
An official MCP server providing 89 AI-callable tools for board game analysis, including chess variant analysis, hex map generation, piece gallery browsing, rules lookup, and various game utilities like dice rolling and drafting assistance.
Endpoint and access
No sign-in to connect and list tools. Individual tools may still need a vendor account, credentials, or permissions; check the documented prerequisites.
https://tools.moddable.games/mcpWhat its tools do
89 tools, grouped by the hints the server advertises. Hints are self-declared, not verified behavior.
Not annotated (89)
chess_generate_puzzlechess_list_puzzle_typeschess_list_variantschess_get_legal_moveschess_analyze_positionchess_make_movechess_validate_movechess_get_statuschess_render_svgchess_make_moveschess_get_opening_bookhex_list_gameshex_generate_maphex_export_svghex_get_infohex_compute_fovhex_pathfindplay_list_familiesplay_list_variantsplay_get_definitionplay_create_gameplay_get_movesplay_apply_moveplay_check_statusplay_suggest_moveplay_render_boardplay_export_fenplay_load_fenplay_validate_moveplay_make_movesrules_list_gamesrules_get_gamerules_get_game_metarules_get_pagerules_get_variant_listrules_get_diagramrules_get_variantrules_searchrules_randomboard_gallery_searchboard_gallery_gettile_gallery_searchtile_gallery_gettile_gallery_statsboard_gallery_statspiece_gallery_searchpiece_gallery_get_setpiece_gallery_statsoracle_list_gamesrpg_chargenoracle_rolloracle_list_tablesoracle_askoracle_scenerpg_search_entitiesrpg_get_entityrpg_random_encounterrpg_browse_categoryrpg_lootoracle_list_recipesoracle_interpretoracle_table_vieworacle_encounterrpg_list_categoriesrpg_randomti4_random_factionsti4_draft_factionsti4_list_factionsti4_draw_objectivesti4_draw_agendasnukes_setup_generatorgame_nukes_combatcolony_dice_oddsgame_deck_creategame_deck_list_typesgame_deck_dealgame_score_trackertalisman_draw_characterstalisman_draw_encounterjam_statusjam_timerjam_votedice_rollcoin_flipteam_splitrandom_player_ordertimer_suggestgame_jam_themedice_odds
Checks and signals
Each line is separate evidence, not a trust score.
- Passed Endpoint answered the live check ·
- Passed Official MCP Registry namespace is tied to tools.moddable.games ·
- Passed Endpoint is on the registry namespace domain ·
- Warning Advertises resources/templates/list but does not implement it
- Availability 1 of 1 checks passed in 30 days
What you can do with it
- Analyze chess variants and legal moves
- Generate hex maps and pathfinding
- Look up game rules and variants
- Roll dice and manage game states
Source and maintenance
- Maintenance checked
Protocol and capabilities
- Server
- moddable-tools 0.1.0
- MCP protocol negotiated in check
- 2025-03-26
- Tools
- 89 advertised
- Resources
- 4 advertised
- Resource templates
- Not advertised
- Prompts
- 3 advertised
{
"tools": {
"listChanged": false
},
"prompts": {
"listChanged": false
},
"resources": {
"listChanged": false
}
}Tools
89 advertised
chess_generate_puzzle
Get a random chess puzzle. Filter by variant, difficulty or theme. Not every variant puzzle carries themes; use chess_list_puzzle_types to see what the pool holds.
{
"type": "object",
"properties": {
"theme": {
"type": "string",
"description": "Puzzle theme (fork, pin, skewer, mateIn2, etc). Not every variant puzzle carries themes."
},
"variant": {
"type": "string",
"description": "Chess variant play slug (e.g. almost-chess, benedict, fischer-random, king-of-the-hill, standard); a manifest key such as chess960 is also accepted. Returns only puzzles for this variant."
},
"difficulty": {
"enum": [
"easy",
"medium",
"hard"
],
"type": "string",
"description": "Puzzle difficulty by rating: easy under 1200, medium 1200-1799, hard 1800 and above"
}
}
}chess_list_puzzle_types
List available puzzle variants, themes, and per-variant counts from the puzzle pool
{
"type": "object",
"properties": {}
}chess_list_variants
[DEPRECATED — use play_list_variants] List chess variants. Removal: v1.0.0.
{
"type": "object",
"properties": {
"group": {
"type": "string"
}
}
}chess_get_legal_moves
[DEPRECATED — use play_create_game + play_get_moves] Get legal moves for a chess position. Removal: v1.0.0.
{
"type": "object",
"properties": {
"variant": {
"type": "string"
}
}
}chess_analyze_position
[DEPRECATED — use play_suggest_move] Analyse a chess position. Removal: v1.0.0.
{
"type": "object",
"properties": {
"depth": {
"type": "number"
},
"variant": {
"type": "string"
}
}
}chess_make_move
[DEPRECATED — use play_apply_move] Apply a move to a chess game. Removal: v1.0.0.
{
"type": "object",
"required": [
"move"
],
"properties": {
"move": {
"type": "object"
},
"variant": {
"type": "string"
}
}
}chess_validate_move
[DEPRECATED — use play_validate_move] Check if a chess move is legal. Removal: v1.0.0.
{
"type": "object",
"required": [
"move"
],
"properties": {
"move": {
"type": "object"
},
"variant": {
"type": "string"
}
}
}chess_get_status
[DEPRECATED — use play_check_status] Get chess game status. Removal: v1.0.0.
{
"type": "object",
"properties": {
"variant": {
"type": "string"
}
}
}chess_render_svg
[DEPRECATED — use play_render_board] Render a chess position as SVG. Removal: v1.0.0.
{
"type": "object",
"properties": {
"fen": {
"type": "string",
"description": "FEN position string"
},
"variant": {
"type": "string"
},
"highlights": {
"type": "array",
"items": {
"type": "string"
},
"description": "Squares to highlight (e.g. [\"e2\",\"e4\"])"
}
}
}chess_make_moves
[DEPRECATED — use play_make_moves] Apply a sequence of chess moves. Removal: v1.0.0.
{
"type": "object",
"required": [
"moves"
],
"properties": {
"moves": {
"type": "array",
"items": {
"type": "object"
}
},
"variant": {
"type": "string"
}
}
}chess_get_opening_book
[REMOVED — engine#98] Opening book resolution is broken in Worker context. No replacement.
{
"type": "object",
"properties": {
"variant": {
"type": "string"
}
}
}hex_list_games
List all available hex map game types with configuration options
{
"type": "object",
"properties": {}
}hex_generate_map
Generate a hex map for a specific game and player count
{
"type": "object",
"required": [
"game"
],
"properties": {
"game": {
"type": "string",
"description": "Game type (nukes, colony, catan, age-of-steam, eclipse, twilight-imperium)"
},
"seed": {
"type": "string",
"description": "Random seed for reproducibility"
},
"size": {
"type": "number",
"description": "Map size (default: game default)"
},
"players": {
"type": "number",
"description": "Number of players (default: 2)"
}
}
}hex_export_svg
Generate a hex map and export as SVG
{
"type": "object",
"required": [
"game"
],
"properties": {
"game": {
"type": "string",
"description": "Game type"
},
"seed": {
"type": "string",
"description": "Random seed"
},
"size": {
"type": "number",
"description": "Map size"
},
"style": {
"type": "string",
"description": "Visual style"
},
"hexSize": {
"type": "number",
"description": "Hex size in pixels (default: 30)"
},
"players": {
"type": "number",
"description": "Number of players"
}
}
}hex_get_info
Get info about a specific hex coordinate (terrain, neighbours, distance)
{
"type": "object",
"required": [
"q",
"r"
],
"properties": {
"q": {
"type": "number",
"description": "Hex Q coordinate (column)"
},
"r": {
"type": "number",
"description": "Hex R coordinate (row)"
},
"game": {
"type": "string",
"description": "Game context for terrain lookup"
},
"seed": {
"type": "string",
"description": "Map seed (to look up terrain from a generated map)"
}
}
}hex_compute_fov
Compute field of view from a hex position
{
"type": "object",
"required": [
"q",
"r",
"range"
],
"properties": {
"q": {
"type": "number",
"description": "Origin Q coordinate"
},
"r": {
"type": "number",
"description": "Origin R coordinate"
},
"game": {
"type": "string",
"description": "Game context for obstacle lookup"
},
"seed": {
"type": "string",
"description": "Map seed"
},
"range": {
"type": "number",
"description": "Vision range in hexes"
}
}
}hex_pathfind
Find shortest path between two hex coordinates
{
"type": "object",
"required": [
"startQ",
"startR",
"endQ",
"endR"
],
"properties": {
"endQ": {
"type": "number",
"description": "End Q"
},
"endR": {
"type": "number",
"description": "End R"
},
"game": {
"type": "string",
"description": "Game context for movement costs"
},
"seed": {
"type": "string",
"description": "Map seed"
},
"startQ": {
"type": "number",
"description": "Start Q"
},
"startR": {
"type": "number",
"description": "Start R"
}
}
}play_list_families
List all playable game families supported by the engine (chess, draughts, go, reversi, shogi, xiangqi, mancala, morris, hex, landlords-game, backgammon, standard-52, bavarian-32, flower-48, double-six-dominoes, mahjong, standard-dice, agon, asalto, chaupar, dou-shou-qi, fanorona, halma, nyout, pachisi, royal-ur, senet, stern-halma, surakarta, tafl)
{
"type": "object",
"properties": {}
}play_list_variants
List available variants for a game family. Each variant can be passed to play_create_game. Variants with flags (e.g. +random) can be requested as "slug+flag".
{
"type": "object",
"required": [
"family"
],
"properties": {
"family": {
"type": "string",
"description": "Game family (chess, draughts, go, reversi, shogi, xiangqi, mancala, morris, hex, landlords-game, backgammon, standard-52, bavarian-32, flower-48, double-six-dominoes, mahjong, standard-dice, agon, asalto, chaupar, dou-shou-qi, fanorona, halma, nyout, pachisi, royal-ur, senet, stern-halma, surakarta, tafl)"
}
}
}play_get_definition
Get the full engine definition (topology, render config, pieces, setup FEN) for a game variant. Returns the resolved frontmatter used to render and play the game.
{
"type": "object",
"required": [
"family"
],
"properties": {
"family": {
"type": "string",
"description": "Game family (chess, draughts, go, reversi, shogi, xiangqi, mancala, morris, hex, landlords-game, backgammon, standard-52, bavarian-32, flower-48, double-six-dominoes, mahjong, standard-dice, agon, asalto, chaupar, dou-shou-qi, fanorona, halma, nyout, pachisi, royal-ur, senet, stern-halma, surakarta, tafl)"
},
"variant": {
"type": "string",
"description": "Variant slug (default: the family's default game)"
}
}
}play_create_game
Create a new game instance for a given family. Returns initial state to pass to subsequent calls. Variant can include flags like "grand+random" or "standard+drops".
{
"type": "object",
"required": [
"family"
],
"properties": {
"family": {
"type": "string",
"description": "Game family name (chess, draughts, go, reversi, shogi, xiangqi, mancala, morris, hex, landlords-game, backgammon, standard-52, bavarian-32, flower-48, double-six-dominoes, mahjong, standard-dice, agon, asalto, chaupar, dou-shou-qi, fanorona, halma, nyout, pachisi, royal-ur, senet, stern-halma, surakarta, tafl)"
},
"rngSeed": {
"type": "number",
"description": "Optional RNG seed for deterministic games"
},
"variant": {
"type": "string",
"description": "Variant slug, optionally with flags (e.g. \"grand\", \"grand+random\", \"standard+drops\")"
}
}
}play_get_moves
Get all legal moves for the current position. Requires state from play_create_game or play_apply_move.
{
"type": "object",
"required": [
"state"
],
"properties": {
"state": {
"type": "object",
"description": "Game state object returned by play_create_game or play_apply_move"
}
}
}play_apply_move
Apply a move to the game and return the new state. Pass the move object exactly as returned by play_get_moves (format varies by family: chess uses {from,to}, go uses {coord} or {action:"pass"}).
{
"type": "object",
"required": [
"state",
"move"
],
"properties": {
"move": {
"type": "object",
"description": "Move object from play_get_moves (e.g. {from:\"e2\",to:\"e4\"} for chess, {coord:40} for go, {action:\"pass\"})"
},
"state": {
"type": "object",
"description": "Game state object from play_create_game or a previous play_apply_move"
}
}
}play_check_status
Check the current game status: whose turn it is, whether the game is over, and who won.
{
"type": "object",
"required": [
"state"
],
"properties": {
"state": {
"type": "object",
"description": "Game state object from play_create_game or play_apply_move"
}
}
}play_suggest_move
Use AI to analyse the position and suggest the best move. Supports 5 difficulty levels across all 30 playable families.
{
"type": "object",
"required": [
"state"
],
"properties": {
"state": {
"type": "object",
"description": "Game state object from play_create_game or play_apply_move"
},
"difficulty": {
"enum": [
"beginner",
"easy",
"medium",
"hard",
"expert"
],
"type": "string",
"description": "AI difficulty level (default: medium)"
}
}
}play_render_board
Render the current board position as SVG for any playable family (chess, draughts, go, reversi, shogi, xiangqi, mancala, morris, hex, landlords-game, backgammon, standard-52, bavarian-32, flower-48, double-six-dominoes, mahjong, standard-dice, agon, asalto, chaupar, dou-shou-qi, fanorona, halma, nyout, pachisi, royal-ur, senet, stern-halma, surakarta, tafl).
{
"type": "object",
"required": [
"state"
],
"properties": {
"size": {
"type": "integer",
"description": "Board width in pixels for PNG output (default: 480, max: 2048)"
},
"state": {
"type": "object",
"description": "Game state object from play_create_game or play_apply_move"
},
"highlights": {
"type": "array",
"items": {
"type": "object",
"properties": {
"key": {
"type": "integer"
},
"color": {
"type": "string"
}
}
},
"description": "Optional cells to highlight (e.g. [{key: 52, color: \"#ff0\"}])"
}
}
}play_export_fen
Export the current board position as a FEN-style setup string, in the form the variant's own frontmatter declares its starting position. Card, tile and dice games have no board position to export.
{
"type": "object",
"required": [
"state"
],
"properties": {
"state": {
"type": "object",
"description": "Game state object from play_create_game or play_apply_move"
}
}
}play_load_fen
Create a game from a FEN-style setup string, as returned by play_export_fen. Pass the same variant the position was exported from.
{
"type": "object",
"required": [
"family",
"fen"
],
"properties": {
"fen": {
"type": "string",
"description": "Position string in FEN-style notation for the family"
},
"family": {
"type": "string",
"description": "Game family (chess, draughts, go, reversi, shogi, xiangqi, mancala, morris, hex, landlords-game, backgammon, standard-52, bavarian-32, flower-48, double-six-dominoes, mahjong, standard-dice, agon, asalto, chaupar, dou-shou-qi, fanorona, halma, nyout, pachisi, royal-ur, senet, stern-halma, surakarta, tafl)"
},
"variant": {
"type": "string",
"description": "Optional variant slug (default: the family's default game)"
}
}
}play_validate_move
Check whether a move is legal in the current position without applying it. Pass the move object in the same format as play_get_moves returns.
{
"type": "object",
"required": [
"state",
"move"
],
"properties": {
"move": {
"type": "object",
"description": "Move object to validate (same format as play_get_moves output)"
},
"state": {
"type": "object",
"description": "Game state object from play_create_game or play_apply_move"
}
}
}play_make_moves
Apply a sequence of moves to a game and return the final state. Stops at the first illegal move. Move objects must match play_get_moves format.
{
"type": "object",
"required": [
"state",
"moves"
],
"properties": {
"moves": {
"type": "array",
"items": {
"type": "object"
},
"description": "Array of move objects in the format returned by play_get_moves"
},
"state": {
"type": "object",
"description": "Game state object from play_create_game or play_apply_move"
}
}
}rules_list_games
List all available game rulebooks with metadata (players, duration, complexity, mechanics). Filterable by type, complexity, and mechanics.
{
"type": "object",
"properties": {
"status": {
"enum": [
"live",
"alpha",
"playtest"
],
"type": "string",
"description": "Filter by status (default: all)"
},
"category": {
"type": "string",
"description": "Filter by type (standalone, hub, classic, rpg, component, platform, mod, game)"
},
"mechanic": {
"type": "string",
"description": "Filter by mechanic (e.g. dice, capture, hex, oracle, narrative)"
},
"complexity": {
"enum": [
"simple",
"moderate",
"complex"
],
"type": "string",
"description": "Filter by complexity level"
}
}
}rules_get_game
Get full rulebook content for a specific game (markdown). For metadata only, use rules_get_game_meta instead.
{
"type": "object",
"required": [
"game"
],
"properties": {
"game": {
"type": "string",
"description": "Game slug (e.g. chess, dnd-5e, catan)"
}
}
}rules_get_game_meta
Get structured metadata for a game: players, duration, complexity, mechanics, how_to_play, variant list, page list, related games. Lightweight alternative to fetching the full rulebook.
{
"type": "object",
"required": [
"game"
],
"properties": {
"game": {
"type": "string",
"description": "Game slug (e.g. chess, backgammon, cairn)"
}
}
}rules_get_page
Get a specific page/section from a game rulebook (e.g. character creation, combat rules, marketplace). Use rules_get_game_meta to see available pages.
{
"type": "object",
"required": [
"game",
"page"
],
"properties": {
"game": {
"type": "string",
"description": "Game slug (e.g. cairn, dnd-5e)"
},
"page": {
"type": "string",
"description": "Page slug (e.g. character-creation, combat-and-difficulty)"
},
"section": {
"type": "string",
"description": "Section name (e.g. rules, classes, spells). Default: rules"
}
}
}rules_get_variant_list
List all variants for a game with structured metadata (players, board, playable status, topology, engine config). Much richer than parsing the rulebook.
{
"type": "object",
"required": [
"game"
],
"properties": {
"game": {
"type": "string",
"description": "Game slug (e.g. chess, backgammon, draughts)"
},
"playable": {
"type": "boolean",
"description": "Filter to only engine-playable variants"
},
"topology": {
"type": "string",
"description": "Filter by board topology (grid, hex, track, graph, tableau)"
}
}
}rules_get_diagram
Get board diagram SVG URL for a game variant. Returns the diagram path, topology, and rendering metadata.
{
"type": "object",
"required": [
"game"
],
"properties": {
"game": {
"type": "string",
"description": "Game family slug (e.g. chess, go, agon)"
},
"variant": {
"type": "string",
"description": "Variant slug (default: standard)"
}
}
}rules_get_variant
Get rules for a specific game variant
{
"type": "object",
"required": [
"game",
"variant"
],
"properties": {
"game": {
"type": "string",
"description": "Game slug"
},
"variant": {
"type": "string",
"description": "Variant slug"
}
}
}rules_search
Full-text search across all published rulebooks. Returns section-typed results with deep-link anchors.
{
"type": "object",
"required": [
"query"
],
"properties": {
"game": {
"type": "string",
"description": "Limit to specific game slug"
},
"limit": {
"type": "number",
"description": "Max results (default 10)"
},
"query": {
"type": "string",
"description": "Search query"
},
"sectionType": {
"type": "string",
"description": "Filter by section type (general, board, pieces, setup, movement, capture, winning, special, variants)"
}
}
}rules_random
Get a random game suggestion from the library
{
"type": "object",
"properties": {
"players": {
"type": "number",
"description": "Number of players available"
},
"maxDuration": {
"type": "number",
"description": "Maximum game duration in minutes"
}
}
}board_gallery_search
Search the board gallery (335 rendered board layouts across 34 game families)
{
"type": "object",
"properties": {
"limit": {
"type": "number",
"description": "Max results (default 10)"
},
"query": {
"type": "string",
"description": "Search term (e.g. \"8x8\", \"hex\", \"shogi\")"
}
}
}board_gallery_get
Get details of a specific board layout by ID
{
"type": "object",
"required": [
"board"
],
"properties": {
"board": {
"type": "string",
"description": "Board ID or name"
}
}
}tile_gallery_search
Search hex tile sets by name, game, or terrain type
{
"type": "object",
"properties": {
"query": {
"type": "string",
"description": "Search term (omit to list all)"
}
}
}tile_gallery_get
Get details of a specific tile set with all tile types
{
"type": "object",
"required": [
"set"
],
"properties": {
"set": {
"type": "string",
"description": "Tile set ID or name"
}
}
}tile_gallery_stats
Get statistics about available tile sets
{
"type": "object",
"properties": {}
}board_gallery_stats
Get statistics about the board gallery (total boards, families, topologies)
{
"type": "object",
"properties": {}
}piece_gallery_search
Search the piece set gallery by name, style, or game type
{
"type": "object",
"required": [
"query"
],
"properties": {
"limit": {
"type": "number",
"description": "Max results (default 10)"
},
"query": {
"type": "string",
"description": "Search term (e.g. \"staunton\", \"pixel\", \"shogi\")"
},
"family": {
"type": "string",
"description": "Filter by game family (chess, shogi, xiangqi, draughts, go, etc)"
}
}
}piece_gallery_get_set
Get full details and piece list for a specific set
{
"type": "object",
"required": [
"set"
],
"properties": {
"set": {
"type": "string",
"description": "Set name or ID"
}
}
}piece_gallery_stats
Get statistics about the piece gallery (total sets, styles, authors, game families)
{
"type": "object",
"properties": {}
}oracle_list_games
List all supported RPG systems with oracle tables and entity data availability
{
"type": "object",
"properties": {}
}rpg_chargen
Generate a random character for an RPG system (D&D 5e, Pathfinder, Ironsworn, Cairn, Knave, etc)
{
"type": "object",
"required": [
"system"
],
"properties": {
"class": {
"type": "string",
"description": "Class preference (omit for random)"
},
"level": {
"type": "number",
"description": "Character level (default: 1)"
},
"system": {
"type": "string",
"description": "RPG system (dnd-5e, pathfinder-1e, ironsworn, starforged, cairn, knave, maze-rats, dungeon-world)"
}
}
}oracle_roll
Roll on a random oracle table (Ironsworn, Starforged, Maze Rats, etc)
{
"type": "object",
"required": [
"system"
],
"properties": {
"table": {
"type": "string",
"description": "Specific table name (omit for random)"
},
"system": {
"type": "string",
"description": "RPG system slug (ironsworn, starforged, maze-rats, cairn, knave, fate-core)"
}
}
}oracle_list_tables
List available oracle tables for a system
{
"type": "object",
"required": [
"system"
],
"properties": {
"system": {
"type": "string",
"description": "RPG system slug"
}
}
}oracle_ask
Ask the oracle a yes/no question with likelihood modifier
{
"type": "object",
"required": [
"question"
],
"properties": {
"question": {
"type": "string",
"description": "Yes/no question"
},
"likelihood": {
"enum": [
"certain",
"likely",
"even",
"unlikely",
"impossible"
],
"type": "string",
"description": "How likely is yes? (default: even)"
}
}
}oracle_scene
Generate a scene using oracle tables. With a recipe, rolls each table in the recipe, resolves cross-references, and composes a narrative sentence. Without, picks random tables.
{
"type": "object",
"properties": {
"type": {
"enum": [
"location",
"npc",
"event",
"combat"
],
"type": "string",
"description": "Scene type for random mode (default: event)"
},
"recipe": {
"type": "string",
"description": "Recipe ID (from oracle_list_recipes) — rolls each table in the recipe"
},
"region": {
"enum": [
"terminus",
"outlands",
"expanse"
],
"type": "string",
"description": "Region for Starforged region-aware recipes"
},
"system": {
"type": "string",
"description": "RPG system slug (default: ironsworn)"
}
}
}rpg_search_entities
Search RPG entities (spells, monsters, classes, items) across all systems
{
"type": "object",
"required": [
"query"
],
"properties": {
"game": {
"type": "string",
"description": "Alias for system"
},
"limit": {
"type": "number",
"description": "Max results (default 10)"
},
"query": {
"type": "string",
"description": "Search term"
},
"system": {
"type": "string",
"description": "Limit to system (dnd-5e, pathfinder-1e, etc)"
},
"category": {
"type": "string",
"description": "Entity category (spell, monster, class, item)"
}
}
}rpg_get_entity
Get full details of a specific RPG entity by name
{
"type": "object",
"required": [
"name"
],
"properties": {
"game": {
"type": "string",
"description": "Alias for system"
},
"name": {
"type": "string",
"description": "Entity name"
},
"system": {
"type": "string",
"description": "System slug"
},
"category": {
"type": "string",
"description": "Category filter (spells, monsters, classes, etc)"
}
}
}rpg_random_encounter
Generate a random encounter for a system and difficulty level
{
"type": "object",
"properties": {
"type": {
"type": "string",
"description": "Monster type filter (beast, undead, fiend, dragon, etc)"
},
"system": {
"type": "string",
"description": "System slug (default: dnd-5e)"
},
"difficulty": {
"enum": [
"easy",
"medium",
"hard",
"deadly"
],
"type": "string",
"description": "Encounter difficulty"
}
}
}rpg_browse_category
Browse entities by category with pagination
{
"type": "object",
"required": [
"system",
"category"
],
"properties": {
"game": {
"type": "string",
"description": "Alias for system"
},
"page": {
"type": "number",
"description": "Page number (default 1)"
},
"system": {
"type": "string",
"description": "System slug"
},
"category": {
"type": "string",
"description": "Category (spell, monster, class, item, feat, etc)"
},
"pageSize": {
"type": "number",
"description": "Items per page (default 20)"
}
}
}rpg_loot
Generate random loot/treasure for a system and tier
{
"type": "object",
"properties": {
"tier": {
"enum": [
"minor",
"major",
"legendary"
],
"type": "string",
"description": "Loot tier (default: minor)"
},
"count": {
"type": "number",
"description": "Number of items (default 3)"
},
"system": {
"type": "string",
"description": "System slug (default: dnd-5e)"
}
}
}oracle_list_recipes
List all predefined scene recipes — curated multi-table compositions that produce coherent narrative prompts
{
"type": "object",
"properties": {
"game": {
"type": "string",
"description": "Filter by game system (omit for all)"
}
}
}oracle_interpret
Resolve oracle cross-references. Given a result like "Action + Theme", follows references and returns expanded results
{
"type": "object",
"required": [
"result"
],
"properties": {
"game": {
"type": "string",
"description": "Game system (default: starforged)"
},
"result": {
"type": "string",
"description": "Oracle result text to interpret"
},
"source_table": {
"type": "string",
"description": "Table ID the result came from"
}
}
}oracle_table_view
View the complete contents of an oracle table — all entries with roll ranges
{
"type": "object",
"required": [
"table"
],
"properties": {
"game": {
"type": "string",
"description": "Game system (default: starforged)"
},
"table": {
"type": "string",
"description": "Table ID to view"
}
}
}oracle_encounter
Generate a tabletop RPG encounter with CR-appropriate monsters, terrain, and loot (D&D 5e or Pathfinder 1e)
{
"type": "object",
"properties": {
"system": {
"enum": [
"dnd-5e",
"pathfinder-1e"
],
"type": "string",
"description": "Game system (default: dnd-5e)"
},
"terrain": {
"type": "string",
"description": "Terrain type (omit for random)"
},
"difficulty": {
"enum": [
"easy",
"medium",
"hard",
"deadly"
],
"type": "string",
"description": "Encounter difficulty (default: medium)"
},
"party_size": {
"type": "number",
"description": "Number of players 1-10 (default: 4)"
},
"party_level": {
"type": "number",
"description": "Average party level 1-20 (default: 5)"
},
"monster_type": {
"type": "string",
"description": "Filter by type (undead, dragon, beast, etc)"
}
}
}rpg_list_categories
List entity categories for an RPG system (spells, monsters, classes, equipment, etc)
{
"type": "object",
"properties": {
"game": {
"type": "string",
"description": "Game system slug (omit for all systems)"
},
"system": {
"type": "string",
"description": "Alias for game"
}
}
}rpg_random
Get random entities from an RPG system for inspiration or encounter prep
{
"type": "object",
"required": [
"game"
],
"properties": {
"game": {
"type": "string",
"description": "Game system slug"
},
"count": {
"type": "number",
"description": "Number of random picks 1-10 (default: 1)"
},
"system": {
"type": "string",
"description": "Alias for game"
},
"category": {
"type": "string",
"description": "Category to draw from (omit for any)"
}
}
}ti4_random_factions
Generate random faction assignments for Twilight Imperium 4th Edition
{
"type": "object",
"required": [
"players"
],
"properties": {
"players": {
"type": "number",
"description": "Number of players (3-8)"
},
"expansions": {
"type": "array",
"items": {
"type": "string"
},
"description": "Expansion filter (e.g. [\"base\",\"pok\"]). Default: all"
}
}
}ti4_draft_factions
Milty-style TI4 draft with pick pools per player
{
"type": "object",
"properties": {
"choices": {
"type": "number",
"description": "Factions per player to choose from (default: 3)"
},
"players": {
"type": "number",
"description": "Number of players (3-8, default: 6)"
},
"expansions": {
"type": "array",
"items": {
"type": "string"
},
"description": "Expansion filter (e.g. [\"base\",\"pok\"]). Default: all"
}
}
}ti4_list_factions
List all TI4 factions with colors, flags, and expansion info
{
"type": "object",
"properties": {
"expansions": {
"type": "array",
"items": {
"type": "string"
},
"description": "Filter by expansion (e.g. [\"base\",\"pok\"]). Default: all"
}
}
}ti4_draw_objectives
Draw random public objectives for TI4
{
"type": "object",
"properties": {
"count": {
"type": "number",
"description": "Number to draw (default: 5)"
},
"stage": {
"enum": [
1,
2
],
"type": "number",
"description": "Stage 1 or 2 (default: both)"
},
"expansions": {
"type": "array",
"items": {
"type": "string"
},
"description": "Expansion filter"
}
}
}ti4_draw_agendas
Draw random agenda cards for TI4 political phase
{
"type": "object",
"properties": {
"type": {
"enum": [
"law",
"directive"
],
"type": "string",
"description": "Filter by type"
},
"count": {
"type": "number",
"description": "Number to draw (default: 2)"
},
"expansions": {
"type": "array",
"items": {
"type": "string"
},
"description": "Expansion filter"
}
}
}nukes_setup_generator
Generate random territory/resource setup for a Nukes game
{
"type": "object",
"properties": {
"players": {
"type": "number",
"description": "Number of players (2-6, default: 2)"
}
}
}game_nukes_combat
Resolve a Nukes combat encounter between units
{
"type": "object",
"required": [
"attacker",
"defender"
],
"properties": {
"terrain": {
"type": "string",
"description": "Terrain type (plains, forest, mountain, urban)"
},
"attacker": {
"type": "string",
"description": "Attacking unit type"
},
"defender": {
"type": "string",
"description": "Defending unit type"
}
}
}colony_dice_odds
Calculate settlement dice probability for Colony/Catan-style resource numbers
{
"type": "object",
"required": [
"numbers"
],
"properties": {
"numbers": {
"type": "string",
"description": "Settlement numbers, comma-separated (e.g. \"5,6,8,9\")"
}
}
}game_deck_create
Create, shuffle, and optionally draw/deal from a card deck
{
"type": "object",
"properties": {
"draw": {
"type": "number",
"description": "Number of cards to draw"
},
"type": {
"enum": [
"standard-52",
"bavarian-32",
"hanafuda-48",
"mahjong-136",
"dominoes-28",
"standard-dice"
],
"type": "string",
"description": "Deck type (default: standard-52)"
},
"hands": {
"type": "number",
"description": "Deal into N hands"
},
"per_hand": {
"type": "number",
"description": "Cards per hand (default: 5)"
}
}
}game_deck_list_types
List all available deck types with metadata
{
"type": "object",
"properties": {}
}game_deck_deal
Shuffle and deal a custom deck of arbitrary named cards
{
"type": "object",
"required": [
"cards"
],
"properties": {
"draw": {
"type": "number",
"description": "Draw N cards from the top instead of dealing hands"
},
"cards": {
"type": "array",
"items": {
"type": "object",
"required": [
"name"
],
"properties": {
"name": {
"type": "string"
},
"quantity": {
"type": "number",
"default": 1
}
}
},
"description": "Cards in the deck (name + optional quantity)"
},
"hands": {
"type": "number",
"description": "Deal into N hands (default: 1 = draw pile only)"
},
"per_hand": {
"type": "number",
"description": "Cards per hand (default: 5)"
}
}
}game_score_tracker
Track scores for players in any game
{
"type": "object",
"required": [
"players"
],
"properties": {
"game": {
"type": "string",
"description": "Game name"
},
"scores": {
"type": "array",
"items": {
"type": "number"
},
"description": "Scores (default: all 0)"
},
"players": {
"type": "array",
"items": {
"type": "string"
},
"description": "Player names"
}
}
}talisman_draw_characters
Draw random characters from the Talisman 4e (revised) base set for a character lottery
{
"type": "object",
"properties": {
"count": {
"type": "number",
"description": "Number of characters to draw (2-6, default: 4)"
}
}
}talisman_draw_encounter
Draw a random encounter for a Talisman ring (outer, middle, inner, crown)
{
"type": "object",
"properties": {
"ring": {
"enum": [
"outer",
"middle",
"inner",
"crown"
],
"type": "string",
"description": "Ring to draw from (default: outer)"
}
}
}jam_status
Get the current Mod Jam status (active jam, deadline, submissions)
{
"type": "object",
"properties": {}
}jam_timer
Get time remaining in the current Mod Jam
{
"type": "object",
"properties": {}
}jam_vote
Get voting status for the current Mod Jam
{
"type": "object",
"properties": {}
}dice_roll
Roll dice using standard notation (e.g. 2d6+3, 4d8, d20). Supports comma-separated pools and keep-high/low (4d6kh3).
{
"type": "object",
"properties": {
"count": {
"type": "number",
"description": "Number of times to roll (default 1)"
},
"notation": {
"type": "string",
"description": "Dice notation (e.g. 2d6+3, 4d6kh3, 3d8,1d12+2)"
},
"expression": {
"type": "string",
"description": "Alias for notation"
}
}
}coin_flip
Flip one or more coins, or pick from a list of choices
{
"type": "object",
"properties": {
"count": {
"type": "number",
"description": "Number of coins (default 1)"
},
"choices": {
"type": "string",
"description": "Comma-separated options to pick from (overrides coin flip)"
}
}
}team_split
Randomly divide players into teams
{
"type": "object",
"required": [
"players"
],
"properties": {
"count": {
"type": "number",
"description": "Number of teams (default 2)"
},
"teams": {
"type": "number",
"description": "Alias for count"
},
"members": {
"type": "string",
"description": "Comma-separated names (alternative to array)"
},
"players": {
"type": "array",
"items": {
"type": "string"
},
"description": "Player names"
}
}
}random_player_order
Randomise turn order for a list of players
{
"type": "object",
"required": [
"players"
],
"properties": {
"players": {
"type": "array",
"items": {
"type": "string"
},
"description": "Player names"
}
}
}timer_suggest
Suggest time controls for a game based on player count and complexity
{
"type": "object",
"required": [
"game"
],
"properties": {
"game": {
"type": "string",
"description": "Game name"
},
"players": {
"type": "number",
"description": "Number of players"
}
}
}game_jam_theme
Generate a random game jam theme combining mechanics and themes
{
"type": "object",
"properties": {
"count": {
"type": "number",
"description": "Number of themes to generate (default 3)"
}
}
}dice_odds
Calculate probability of meeting a target with a dice expression. Supports keep-high/low (4d6kh3).
{
"type": "object",
"required": [
"expression",
"target"
],
"properties": {
"target": {
"type": "number",
"description": "Target number to meet or exceed"
},
"comparison": {
"enum": [
">=",
">",
"<=",
"<",
"="
],
"type": "string",
"description": "Comparison (default >=)"
},
"expression": {
"type": "string",
"description": "Dice expression (e.g. 2d6, 4d6kh3)"
}
}
}Prompts
3 advertised
analyse_position
Analyse a chess position from FEN notation
- fen
- FEN string (required)
build_variant
Help design a custom chess variant
- theme
- Theme or concept for the variant (required)
plan_hex_map
Plan a hex-based game map
- game
- Game type (nukes, colony, catan, etc) (required)
- players
- Number of players
Resources
4 advertised
Tool Catalog
moddable://tools/catalogGame Families
moddable://games/familiesChess Variants Catalog
moddable://chess/variantsRPG Systems
moddable://rpg/systems90-day uptime
A lightweight connection check about every six hours, sampled on hosts with many listings. It shows the server answered, not that its tools work.
- 2026-11-06: 1 of 1 checks answered
- 2026-11-07: 1 of 1 checks answered
30-day availability
Aggregated from read-only remote checks; this is not a tool-execution or security guarantee.
- Successful checks
- 1 of 1 (100%)
- Average latency
- 491 ms
- 95th percentile latency
- 491 ms
Maintenance history
Public check and source-refresh events. Editorial and ownership records remain private.
- · probe · passed · 491 ms · metadata changed · 89 tool(s), 4 resource(s), 3 prompt(s); warnings: Advertises resources/templates/list but does not implement it
Connect from your client
Each snippet registers the same endpoint; pick the client you use.
Claude Code
claude mcp add --transport http moddable-games-tools-mcp https://tools.moddable.games/mcpCodex
codex mcp add moddable-games-tools-mcp --url https://tools.moddable.games/mcpCursor
{
"mcpServers": {
"moddable-games-tools-mcp": {
"url": "https://tools.moddable.games/mcp"
}
}
}Cline
{
"mcpServers": {
"moddable-games-tools-mcp": {
"type": "streamableHttp",
"url": "https://tools.moddable.games/mcp",
"disabled": false
}
}
}VS Code
{
"servers": {
"moddable-games-tools-mcp": {
"type": "http",
"url": "https://tools.moddable.games/mcp"
}
}
}Gemini CLI
gemini mcp add --transport http moddable-games-tools-mcp https://tools.moddable.games/mcpClaude Desktop
https://tools.moddable.games/mcpWindsurf
{
"mcpServers": {
"moddable-games-tools-mcp": {
"serverUrl": "https://tools.moddable.games/mcp"
}
}
}Let your agent find its tools
Find servers like Moddable Games Tools MCP from your agent. Add Koskamo once to search the index for endpoints, access requirements, and client setup. Public discovery needs no key.
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