Keyframer MCP
An official MCP server for Keyframer that enables AI agents to author, validate, preview, and generate production-ready Reanimated v4 code for React Native animations. It provides tools to search recipes, create and update scenes, and generate QR codes for live mobile preview.
Endpoint and access
No sign-in to connect and list tools. Individual tools may still need a vendor account, credentials, or permissions; check the documented prerequisites.
https://api.keyframer.dev/mcpWhat its tools do
11 tools, grouped by the hints the server advertises. Hints are self-declared, not verified behavior.
Read-only (9)
Can change data (2)
Checks and signals
Each line is separate evidence, not a trust score.
- Passed Endpoint answered the live check ·
- Passed Official MCP Registry namespace is tied to keyframer.dev ·
- Passed Endpoint is on the registry namespace domain ·
- Availability 1 of 1 checks passed in 30 days
What you can do with it
- Search and retrieve animation recipes
- Create and validate declarative scene JSON
- Generate Reanimated v4 code for production
- Preview scenes live on mobile via QR
Source and maintenance
Protocol and capabilities
- Server
- keyframer 1.0.0
- MCP protocol negotiated in check
- 2025-11-25
- Tools
- 11 advertised
- Resources
- Not advertised
- Resource templates
- Not advertised
- Prompts
- Not advertised
{
"tools": {
"listChanged": true
}
}Server-provided instructions
Untrusted server output shown for inspection. It is not Koskamo guidance and is excluded from knowledge search.
Tools
11 advertised
search_recipes — Search animation recipes
Search 150+ free Keyframer recipes (bounce, carousels, progress rings, particles, text effects, shaders, scroll animations…). Each recipe has a scene + verified React Native Reanimated code. Returns slugs for get_recipe.
{
"type": "object",
"$schema": "http://json-schema.org/draft-07/schema#",
"required": [
"query"
],
"properties": {
"limit": {
"type": "integer",
"maximum": 25,
"minimum": 1
},
"query": {
"type": "string",
"description": "What to build, e.g. \"snap carousel with parallax\" or \"countdown ring\""
},
"category": {
"enum": [
"guides",
"keyframes",
"node-graphs",
"shaders",
"timing",
"gestures",
"scroll-lists"
],
"type": "string"
}
}
}{
"readOnlyHint": true
}get_recipe — Get a recipe (scene + code)
Fetch one recipe by slug: metadata, the scene JSON (usable as a starting point for create_scene), and the generated React Native Reanimated component code. Recipe code is free to use.
{
"type": "object",
"$schema": "http://json-schema.org/draft-07/schema#",
"properties": {
"id": {
"type": "string",
"description": "Alias for slug — a scene id from a recipe works too"
},
"slug": {
"type": "string",
"description": "Recipe slug from search_recipes"
},
"scene_id": {
"type": "string",
"description": "When a recipe has several scenes, pick one (defaults to the first)"
},
"include_code": {
"type": "boolean",
"description": "Include generated code (default true)"
}
}
}{
"readOnlyHint": true
}get_scene_format — Scene format authoring guide
The Keyframer scene JSON format — read this before authoring a scene. Section "scene" covers elements/keyframes/easing; section "nodes" covers node graphs (procedural animation: clocks, springs, repeaters) with the full node-type schema.
{
"type": "object",
"$schema": "http://json-schema.org/draft-07/schema#",
"properties": {
"section": {
"enum": [
"scene",
"nodes"
],
"type": "string",
"description": "Default \"scene\""
}
}
}{
"readOnlyHint": true
}validate_scene — Validate scene JSON
Validate a scene against the Keyframer format before create_scene or generate_code. Returns errors (must fix) and warnings (advisory). Free to call — iterate until clean.
{
"type": "object",
"$schema": "http://json-schema.org/draft-07/schema#",
"required": [
"scene"
],
"properties": {
"scene": {
"anyOf": [
{
"type": "string"
},
{
"type": "object",
"propertyNames": {
"type": "string"
},
"additionalProperties": {}
}
],
"description": "The scene as a JSON object (preferred) or a JSON string. Call get_scene_format for the shape."
}
}
}{
"readOnlyHint": true
}sample_scene — Sample animation values over time
Numerically preview a scene: evaluates keyframes AND node graphs at N evenly spaced times and returns each moving prop as a value series (the same math the editor preview runs). validate_scene checks structure — this checks MOTION: confirm ranges, spring overshoot, stagger offsets, and that elements actually move before create_scene. Free to call — iterate: author → sample → adjust.
{
"type": "object",
"$schema": "http://json-schema.org/draft-07/schema#",
"required": [
"scene"
],
"properties": {
"scene": {
"anyOf": [
{
"type": "string"
},
{
"type": "object",
"propertyNames": {
"type": "string"
},
"additionalProperties": {}
}
],
"description": "The scene as a JSON object (preferred) or a JSON string. Call get_scene_format for the shape."
},
"samples": {
"type": "integer",
"maximum": 25,
"minimum": 3,
"description": "Sample count across the duration (default 9)"
},
"element_ids": {
"type": "array",
"items": {
"type": "string"
},
"description": "Only report these element ids"
}
}
}{
"readOnlyHint": true
}create_scene — Create a scene in Keyframer
Save a scene and get an editor URL where it opens in the visual editor (timeline, canvas, node graphs, mobile QR preview). Validates first. Works without a key: the scene is then a public 24-hour guest scene with a scannable QR, kept forever by signing up (free) and pressing Remix. With a key it saves to the account (free accounts up to the free scene limit, paid unlimited).
{
"type": "object",
"$schema": "http://json-schema.org/draft-07/schema#",
"required": [
"scene"
],
"properties": {
"name": {
"type": "string",
"maxLength": 120,
"description": "Scene name shown in the editor (default \"MCP scene\")"
},
"scene": {
"anyOf": [
{
"type": "string"
},
{
"type": "object",
"propertyNames": {
"type": "string"
},
"additionalProperties": {}
}
],
"description": "The scene as a JSON object (preferred) or a JSON string. Call get_scene_format for the shape."
},
"make_public": {
"type": "boolean",
"description": "Make the scene publicly viewable — its share link (keyframer.dev/share/<id>) and QR then work for anyone, not just this account"
}
}
}{
"readOnlyHint": false,
"idempotentHint": false,
"destructiveHint": false
}update_scene — Update a scene
Replace the content of one of your scenes (full scene JSON, validated first) — the edit loop for iterating instead of duplicating. Live previews watching the scene update in place. Requires an API key; own scenes only.
{
"type": "object",
"$schema": "http://json-schema.org/draft-07/schema#",
"required": [
"scene_id",
"scene"
],
"properties": {
"name": {
"type": "string",
"maxLength": 120,
"description": "New name (unchanged if omitted)"
},
"scene": {
"anyOf": [
{
"type": "string"
},
{
"type": "object",
"propertyNames": {
"type": "string"
},
"additionalProperties": {}
}
],
"description": "The scene as a JSON object (preferred) or a JSON string. Call get_scene_format for the shape."
},
"scene_id": {
"type": "string",
"description": "Scene id from create_scene or list_scenes"
},
"make_public": {
"type": "boolean",
"description": "Change public visibility (unchanged if omitted)"
}
}
}{
"readOnlyHint": false,
"destructiveHint": true
}list_scenes — List your scenes
List the scenes in the connected Keyframer account (id, name, updated, visibility). Requires an API key.
{
"type": "object",
"$schema": "http://json-schema.org/draft-07/schema#",
"properties": {}
}{
"readOnlyHint": true
}get_scene — Get a scene
Fetch one of your scenes (or any public scene) as JSON — edit it and re-save with update_scene, or feed it to generate_code. Requires an API key.
{
"type": "object",
"$schema": "http://json-schema.org/draft-07/schema#",
"required": [
"id"
],
"properties": {
"id": {
"type": "string",
"description": "Scene id from list_scenes or an editor URL"
}
}
}{
"readOnlyHint": true
}get_preview_qr — Preview on device (QR)
A terminal-scannable QR code for a scene. Scan it with a phone camera and the scene runs live in the Keyframer preview app on real hardware — edits sync as they happen. Public scenes (including guest scenes) work without a key; private scenes need an API key on a paid plan.
{
"type": "object",
"$schema": "http://json-schema.org/draft-07/schema#",
"required": [
"scene_id"
],
"properties": {
"scene_id": {
"type": "string",
"description": "Scene id from create_scene or list_scenes"
}
}
}{
"readOnlyHint": true
}generate_code — Generate React Native code
Compile a scene into a runnable React Native component. Pass inline scene JSON or a scene_id from your account. Output targets Reanimated v4 by default ("animated" targets the RN core Animated API, reduced feature set). Deterministic — no AI, no credits. Requires an API key on a paid plan.
{
"type": "object",
"$schema": "http://json-schema.org/draft-07/schema#",
"properties": {
"api": {
"enum": [
"reanimated",
"animated"
],
"type": "string",
"description": "Default \"reanimated\""
},
"scene": {
"anyOf": [
{
"type": "string"
},
{
"type": "object",
"propertyNames": {
"type": "string"
},
"additionalProperties": {}
}
],
"description": "The scene as a JSON object (preferred) or a JSON string. Call get_scene_format for the shape."
},
"scene_id": {
"type": "string",
"description": "Generate from a saved scene instead of inline JSON"
},
"relative_positioning": {
"type": "boolean",
"description": "Emit flex-relative layout instead of absolute coordinates"
},
"gesture_handler_version": {
"enum": [
"v2",
"v3"
],
"type": "string",
"description": "react-native-gesture-handler major (default v2)"
}
}
}{
"readOnlyHint": true
}Prompts
Not advertised
Resources
Not advertised
90-day uptime
A lightweight connection check about every six hours, sampled on hosts with many listings. It shows the server answered, not that its tools work.
- 2026-11-07: 1 of 1 checks answered
30-day availability
Aggregated from read-only remote checks; this is not a tool-execution or security guarantee.
- Successful checks
- 1 of 1 (100%)
- Average latency
- 3188 ms
- 95th percentile latency
- 3188 ms
Maintenance history
Public check and source-refresh events. Editorial and ownership records remain private.
- · probe · passed · 3188 ms · metadata changed · 11 tool(s)
Connect from your client
Each snippet registers the same endpoint; pick the client you use.
Claude Code
claude mcp add --transport http keyframer-mcp https://api.keyframer.dev/mcpCodex
codex mcp add keyframer-mcp --url https://api.keyframer.dev/mcpCursor
{
"mcpServers": {
"keyframer-mcp": {
"url": "https://api.keyframer.dev/mcp"
}
}
}Cline
{
"mcpServers": {
"keyframer-mcp": {
"type": "streamableHttp",
"url": "https://api.keyframer.dev/mcp",
"disabled": false
}
}
}VS Code
{
"servers": {
"keyframer-mcp": {
"type": "http",
"url": "https://api.keyframer.dev/mcp"
}
}
}Gemini CLI
gemini mcp add --transport http keyframer-mcp https://api.keyframer.dev/mcpClaude Desktop
https://api.keyframer.dev/mcpWindsurf
{
"mcpServers": {
"keyframer-mcp": {
"serverUrl": "https://api.keyframer.dev/mcp"
}
}
}Let your agent find its tools
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Do you run Keyframer MCP?
Prove ownership with a DNS record, a well-known file, or your Official MCP Registry entry, and your edits publish immediately. Proofs are re-checked weekly; admins can still hide or remove a listing.