godot-mcp-enhanced MCP
An open-source MCP server for Godot 4.5-4.7 that provides 33 tools and 199 actions for AI agents. It features a three-layer architecture (headless, editor, game bridge) with secure GDScript sandboxing, automated QA verification, and support for headless game execution and scene manipulation.
Package and access
Local package with source-attributed installation metadata. Koskamo does not execute packages during review.
Checks and signals
Each line is separate evidence, not a trust score.
- Popularity 103 GitHub stars
What you can do with it
- Create and manage Godot projects via AI
- Write and validate GDScript code automatically
- Run headless game tests with deterministic assertions
- Capture screenshots and record gameplay GIFs
Source and maintenance
- Last repository push
- Latest release
- v0.34.1
- Maintenance checked
Packages and installation
Source-provided package data. Koskamo has not executed or live-probed this package.
godot-mcp-enhanced 0.24.0
{
"version": "0.24.0",
"transport": "stdio",
"identifier": "godot-mcp-enhanced",
"registryType": "npm",
"environmentVariables": [
{
"name": "GODOT_PATH",
"format": "string",
"description": "Path to the Godot executable (auto-detected from PATH / GODOT_PATH / project config if omitted)"
},
{
"name": "GODOT_PROJECT_PATH",
"format": "string",
"description": "Default Godot project path (auto-detected from the client's cwd if omitted)"
},
{
"name": "ALLOWED_PROJECT_PATHS",
"format": "string",
"description": "Semicolon-separated whitelist of project paths the server may operate on (security boundary; falls back to GODOT_MCP_UNRESTRICTED for local dev)"
}
]
}Tools
Reported by the attributed source; not independently observed by Koskamo.
Maintenance history
Public check and source-refresh events. Editorial and ownership records remain private.
- · repository · passed · metadata changed · updated
- · backfill · recorded · Pre-expansion baseline; unobserved rich metadata remains unknown
Connect from your client
Each snippet configures the same source-provided package; replace placeholders before use.
Cursor
{
"mcpServers": {
"godot-mcp-enhanced-mcp": {
"command": "npx",
"args": [
"-y",
"godot-mcp-enhanced@0.24.0"
],
"env": {
"GODOT_PATH": "<YOUR_GODOT_PATH>",
"GODOT_PROJECT_PATH": "<YOUR_GODOT_PROJECT_PATH>",
"ALLOWED_PROJECT_PATHS": "<YOUR_ALLOWED_PROJECT_PATHS>"
}
}
}
}Cline
{
"mcpServers": {
"godot-mcp-enhanced-mcp": {
"command": "npx",
"args": [
"-y",
"godot-mcp-enhanced@0.24.0"
],
"env": {
"GODOT_PATH": "<YOUR_GODOT_PATH>",
"GODOT_PROJECT_PATH": "<YOUR_GODOT_PROJECT_PATH>",
"ALLOWED_PROJECT_PATHS": "<YOUR_ALLOWED_PROJECT_PATHS>"
}
}
}
}VS Code
{
"servers": {
"godot-mcp-enhanced-mcp": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"godot-mcp-enhanced@0.24.0"
],
"env": {
"GODOT_PATH": "<YOUR_GODOT_PATH>",
"GODOT_PROJECT_PATH": "<YOUR_GODOT_PROJECT_PATH>",
"ALLOWED_PROJECT_PATHS": "<YOUR_ALLOWED_PROJECT_PATHS>"
}
}
}
}Claude Desktop
{
"mcpServers": {
"godot-mcp-enhanced-mcp": {
"command": "npx",
"args": [
"-y",
"godot-mcp-enhanced@0.24.0"
],
"env": {
"GODOT_PATH": "<YOUR_GODOT_PATH>",
"GODOT_PROJECT_PATH": "<YOUR_GODOT_PROJECT_PATH>",
"ALLOWED_PROJECT_PATHS": "<YOUR_ALLOWED_PROJECT_PATHS>"
}
}
}
}Let your agent find its tools
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