godot-mcp
An open-source MCP server for Godot 4 that enables AI-driven automation including scene manipulation, 3D model import, GPU particle effects, and HTML5 export. It supports deterministic playtesting by freezing the game clock and injecting inputs, as well as a Game Builder feature to generate playable games from natural language prompts.
Package and access
Local package with source-attributed installation metadata. Koskamo does not execute packages during review.
Checks and signals
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- Popularity 6 GitHub stars
What you can do with it
- Automate Godot 4 scene and mesh manipulation via AI
- Import 3D models like STL, GLB, and OBJ into scenes
- Generate playable games from natural language descriptions
- Perform deterministic playtesting with frame-by-step control
Source and maintenance
- Last repository push
- Maintenance checked
Packages and installation
Source-provided package data. Koskamo has not executed or live-probed this package.
https://github.com/sandraschi/godot-mcp/releases/download/v0.5.0-beta.1/godot-mcp-v0.5.0-beta.1.mcpb
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"fileSha256": "4f56f71c5d824295bf3ed1ee5b5f1f36f119b3ee56d5f5476d93dafc970e14d6",
"identifier": "https://github.com/sandraschi/godot-mcp/releases/download/v0.5.0-beta.1/godot-mcp-v0.5.0-beta.1.mcpb",
"registryType": "mcpb"
}Tools
Reported by the attributed source; not independently observed by Koskamo.
Maintenance history
Public check and source-refresh events. Editorial and ownership records remain private.
- · repository · passed · metadata changed · updated
- · backfill · recorded · Pre-expansion baseline; unobserved rich metadata remains unknown
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