Koskamo

godot-mcp

An open-source MCP server for Godot 4 that enables AI-driven automation including scene manipulation, 3D model import, GPU particle effects, and HTML5 export. It supports deterministic playtesting by freezing the game clock and injecting inputs, as well as a Game Builder feature to generate playable games from natural language prompts.

Package and access

Local package with source-attributed installation metadata. Koskamo does not execute packages during review.

godot-mcp logo, by sandraschiCommunity listingLocal stdioSource reviewed; not executedPublished by sandraschi
Vendor documentation

Checks and signals

Each line is separate evidence, not a trust score.

  • Popularity 6 GitHub stars

What you can do with it

  • Automate Godot 4 scene and mesh manipulation via AI
  • Import 3D models like STL, GLB, and OBJ into scenes
  • Generate playable games from natural language descriptions
  • Perform deterministic playtesting with frame-by-step control

Source and maintenance

Community listingRegistry 0.5.0-beta.1MIT
Last repository push
Maintenance checked

Packages and installation

Source-provided package data. Koskamo has not executed or live-probed this package.

https://github.com/sandraschi/godot-mcp/releases/download/v0.5.0-beta.1/godot-mcp-v0.5.0-beta.1.mcpb

mcpbSHA-256 supplied
https://github.com/sandraschi/godot-mcp/releases/download/v0.5.0-beta.1/godot-mcp-v0.5.0-beta.1.mcpb package definition
{
  "transport": "stdio",
  "fileSha256": "4f56f71c5d824295bf3ed1ee5b5f1f36f119b3ee56d5f5476d93dafc970e14d6",
  "identifier": "https://github.com/sandraschi/godot-mcp/releases/download/v0.5.0-beta.1/godot-mcp-v0.5.0-beta.1.mcpb",
  "registryType": "mcpb"
}

Tools

Reported by the attributed source; not independently observed by Koskamo.

No tool definitions available.

Maintenance history

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  • · repository · passed · metadata changed · updated
  • · backfill · recorded · Pre-expansion baseline; unobserved rich metadata remains unknown

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