Koskamo

GameShipKit MCP

An official MCP server by GameShipKit that allows AI assistants to access game development tools, including finding browser-based tools, generating palettes, creating XP curves, building store links, and generating app-ads.txt files.

Endpoint and access

No sign-in to connect and list tools. Individual tools may still need a vendor account, credentials, or permissions; check the documented prerequisites.

GameShipKit MCP logo, by GameShipKitVendor evidenceStreamable HTTPNo sign-inEndpoint checked 2026-11-07Operated by GameShipKit
You need:For Pro tools, add your Pro license key, either as ?key=YOUR_KEY at the end of the address or as an Authorization: Bearer YOUR_KEY header.
MCP endpoint (Streamable HTTP)
https://gameshipkit.com/api/mcp
Vendor documentation

What its tools do

5 tools, grouped by the hints the server advertises. Hints are self-declared, not verified behavior.

5 of 5 have a description · 5 of 5 declare behavior hints · 1 of 5 with parameters document them all

Checks and signals

Each line is separate evidence, not a trust score.

  • Passed Endpoint answered the live check ·
  • Passed Official MCP Registry namespace is tied to gameshipkit.com ·
  • Passed Endpoint is on the registry namespace domain ·
  • Availability 1 of 1 checks passed in 30 days

What you can do with it

  • Find the right GameShipKit browser tool for a task
  • List and return game palettes such as PICO-8 or Game Boy
  • Make a level-up XP table as a table, GDScript, C# or JSON
  • Build tracked links for Google Play, the App Store, Steam or a web page

Source and maintenance

Vendor evidenceRegistry 1.0.0

Protocol and capabilities

Server
gameshipkit 1.0.0
MCP protocol negotiated in check
2025-06-18
Tools
5 advertised
Resources
Not advertised
Resource templates
Not advertised
Prompts
Not advertised
Server-advertised capabilities
{
  "tools": {
    "listChanged": false
  }
}

Server-provided instructions

Untrusted server output shown for inspection. It is not Koskamo guidance and is excluded from knowledge search.

GameShipKit tools for indie game developers. search_tools and palette are free. xp_curve, store_link and app_ads_txt need a GameShipKit Pro license key. For image work (AI PNG cleanup, pixel art fixing, seamless textures, sprite sheet cutting, character customizers) send the user to the browser tools found with search_tools.

Tools

5 advertised

search_tools — Search GameShipKit tools
Advertised by the server during the last successful anonymous check.
Advertised read-only

Search the GameShipKit catalogue of browser tools for game developers (sprites, AI art cleanup, audio, store assets, economy, dialogue, rigging and more). Returns names, short descriptions and links. Use it to point the user to the right tool for a task.

search_tools input schema
{
  "type": "object",
  "properties": {
    "query": {
      "type": "string",
      "description": "What the user wants to do, e.g. \"remove checkerboard background\" or \"seamless texture\". Leave empty to list everything."
    }
  }
}
search_tools annotations
{
  "title": "Search GameShipKit tools",
  "readOnlyHint": true
}
palette — Game palettes
Advertised by the server during the last successful anonymous check.
Advertised read-only

Game colour palettes. action "list" shows the built-in palettes, "get" returns one (PICO-8, Sweetie 16, Endesga 32, Game Boy, NES style), "convert" turns pasted hex codes or a GIMP .gpl file into hex, gpl or json.

palette input schema
{
  "type": "object",
  "required": [
    "action"
  ],
  "properties": {
    "name": {
      "type": "string",
      "description": "Palette id for \"get\": pico-8, sweetie-16, endesga-32, gameboy, nes-like"
    },
    "action": {
      "enum": [
        "list",
        "get",
        "convert"
      ],
      "type": "string"
    },
    "colors": {
      "type": "string",
      "description": "For \"convert\": hex codes or .gpl text"
    },
    "format": {
      "enum": [
        "hex",
        "gpl",
        "json"
      ],
      "type": "string",
      "default": "hex"
    }
  }
}
palette annotations
{
  "title": "Game palettes",
  "readOnlyHint": true
}
xp_curve — XP curve
Advertised by the server during the last successful anonymous check.
Advertised read-only

Make a level-up XP table for an RPG or idle game. Returns XP needed per level and in total, as a table or as ready-to-paste GDScript, C# or JSON. Needs GameShipKit Pro.

xp_curve input schema
{
  "type": "object",
  "properties": {
    "style": {
      "enum": [
        "exponential",
        "polynomial",
        "linear"
      ],
      "type": "string",
      "default": "exponential"
    },
    "format": {
      "enum": [
        "table",
        "gdscript",
        "csharp",
        "json"
      ],
      "type": "string",
      "default": "table"
    },
    "growth": {
      "type": "number",
      "default": 1.15,
      "maximum": 3,
      "minimum": 1,
      "description": "Exponential: multiplier per level (1.1 to 1.25 is common). Polynomial: exponent (1.5 to 2.5 is common)."
    },
    "levels": {
      "type": "integer",
      "default": 30,
      "maximum": 200,
      "minimum": 2
    },
    "round_to": {
      "type": "integer",
      "default": 5,
      "minimum": 1
    },
    "first_level_xp": {
      "type": "number",
      "default": 100,
      "minimum": 1,
      "description": "XP needed to go from level 1 to 2"
    }
  }
}
xp_curve annotations
{
  "title": "XP curve",
  "readOnlyHint": true
}
store_link — Tracked store links
Advertised by the server during the last successful anonymous check.
Advertised read-only

Build tracked store links for a game launch: Google Play (UTM inside the referrer parameter), App Store (campaign token ct and provider token pt), Steam or any web page. One link per traffic source. Needs GameShipKit Pro.

store_link input schema
{
  "type": "object",
  "required": [
    "store",
    "target",
    "sources"
  ],
  "properties": {
    "store": {
      "enum": [
        "google_play",
        "app_store",
        "steam",
        "web"
      ],
      "type": "string"
    },
    "target": {
      "type": "string",
      "description": "Package name or Play URL, App Store id or URL, Steam app id or URL, or a web URL"
    },
    "content": {
      "type": "string"
    },
    "sources": {
      "type": "array",
      "items": {
        "type": "string"
      },
      "description": "Traffic sources such as youtube, tiktok, reddit, discord, newsletter"
    },
    "campaign": {
      "type": "string",
      "default": "launch"
    },
    "provider_token": {
      "type": "string",
      "description": "App Store only: your pt value from App Store Connect"
    }
  }
}
store_link annotations
{
  "title": "Tracked store links",
  "readOnlyHint": true
}
app_ads_txt — app-ads.txt
Advertised by the server during the last successful anonymous check.
Advertised read-only

Write and check an app-ads.txt file for mobile ad networks (AdMob, Meta Audience Network, Unity Ads, AppLovin or custom lines). Returns the file text and warnings about common mistakes. Needs GameShipKit Pro.

app_ads_txt input schema
{
  "type": "object",
  "required": [
    "entries"
  ],
  "properties": {
    "entries": {
      "type": "array",
      "items": {
        "type": "object",
        "required": [
          "network",
          "id"
        ],
        "properties": {
          "id": {
            "type": "string",
            "description": "Publisher or account id (AdMob: pub-xxxxxxxxxxxxxxxx)"
          },
          "cert": {
            "type": "string",
            "description": "custom only, optional"
          },
          "domain": {
            "type": "string",
            "description": "custom only"
          },
          "network": {
            "enum": [
              "admob",
              "meta",
              "unity",
              "applovin",
              "custom"
            ],
            "type": "string"
          },
          "relationship": {
            "enum": [
              "DIRECT",
              "RESELLER"
            ],
            "type": "string",
            "default": "DIRECT"
          }
        }
      }
    }
  }
}
app_ads_txt annotations
{
  "title": "app-ads.txt",
  "readOnlyHint": true
}

Prompts

Not advertised

No prompt definitions available.

Resources

Not advertised

No resource definitions available.

90-day uptime

A lightweight connection check about every six hours, sampled on hosts with many listings. It shows the server answered, not that its tools work.

Too few checks for a percentage yet (2 of 2 answered).

  1. 2026-11-07: 1 of 1 checks answered
  2. 2026-11-09: 1 of 1 checks answered

30-day availability

Aggregated from read-only remote checks; this is not a tool-execution or security guarantee.

Successful checks
1 of 1 (100%)
Average latency
335 ms
95th percentile latency
335 ms

Maintenance history

Public check and source-refresh events. Editorial and ownership records remain private.

  • · probe · passed · 335 ms · metadata changed · 5 tool(s)

Connect from your client

Each snippet registers the same endpoint; pick the client you use.

This server is operated by the named third party. Listing and endpoint checks are not an endorsement or a security audit. Review the operator's permissions, terms, and data handling before connecting. How listings are checked and corrected.

Claude Code

Run this once in a terminal. It registers the remote server. Use --scope project to write .mcp.json for the repo.
Claude Code configuration
claude mcp add --transport http gameshipkit-mcp https://gameshipkit.com/api/mcp

Codex

Run this once. Codex stores MCP servers in ~/.codex/config.toml (or .codex/config.toml in a trusted project).
Codex configuration
codex mcp add gameshipkit-mcp --url https://gameshipkit.com/api/mcp

Cursor

Merge this server into .cursor/mcp.json in your project, then enable gameshipkit-mcp in your MCP settings.
Cursor configuration
{
  "mcpServers": {
    "gameshipkit-mcp": {
      "url": "https://gameshipkit.com/api/mcp"
    }
  }
}

Cline

Merge this into cline_mcp_settings.json (Cline → MCP Servers → Configure).
Cline configuration
{
  "mcpServers": {
    "gameshipkit-mcp": {
      "type": "streamableHttp",
      "url": "https://gameshipkit.com/api/mcp",
      "disabled": false
    }
  }
}

VS Code

Merge this server into .vscode/mcp.json. Use MCP: List Servers to start gameshipkit-mcp and inspect its tools.
VS Code configuration
{
  "servers": {
    "gameshipkit-mcp": {
      "type": "http",
      "url": "https://gameshipkit.com/api/mcp"
    }
  }
}

Gemini CLI

Run this once. It writes .gemini/settings.json in the current project; pass --scope user for ~/.gemini/settings.json.
Gemini CLI configuration
gemini mcp add --transport http gameshipkit-mcp https://gameshipkit.com/api/mcp

Claude Desktop

Open Claude Settings > Connectors > Add custom connector, enter this server URL and enable it for the conversation. This is a manual remote-connector handoff, not a desktop JSON configuration.
Claude Desktop configuration
https://gameshipkit.com/api/mcp

Windsurf

Merge this into ~/.codeium/windsurf/mcp_config.json, then refresh MCP in Cascade. Windsurf remote servers use serverUrl, not url.
Windsurf configuration
{
  "mcpServers": {
    "gameshipkit-mcp": {
      "serverUrl": "https://gameshipkit.com/api/mcp"
    }
  }
}

Let your agent find its tools

Find servers like GameShipKit MCP from your agent. Add Koskamo once to search the index for endpoints, access requirements, and client setup. Public discovery needs no key.

Do you run GameShipKit MCP?

Prove ownership with a DNS record, a well-known file, or your Official MCP Registry entry, and your edits publish immediately. Proofs are re-checked weekly; admins can still hide or remove a listing.

Claim this listing