GameShipKit MCP
An official MCP server by GameShipKit that allows AI assistants to access game development tools, including finding browser-based tools, generating palettes, creating XP curves, building store links, and generating app-ads.txt files.
Endpoint and access
No sign-in to connect and list tools. Individual tools may still need a vendor account, credentials, or permissions; check the documented prerequisites.
https://gameshipkit.com/api/mcpWhat its tools do
5 tools, grouped by the hints the server advertises. Hints are self-declared, not verified behavior.
Read-only (5)
Checks and signals
Each line is separate evidence, not a trust score.
- Passed Endpoint answered the live check ·
- Passed Official MCP Registry namespace is tied to gameshipkit.com ·
- Passed Endpoint is on the registry namespace domain ·
- Availability 1 of 1 checks passed in 30 days
What you can do with it
- Find the right GameShipKit browser tool for a task
- List and return game palettes such as PICO-8 or Game Boy
- Make a level-up XP table as a table, GDScript, C# or JSON
- Build tracked links for Google Play, the App Store, Steam or a web page
Source and maintenance
Protocol and capabilities
- Server
- gameshipkit 1.0.0
- MCP protocol negotiated in check
- 2025-06-18
- Tools
- 5 advertised
- Resources
- Not advertised
- Resource templates
- Not advertised
- Prompts
- Not advertised
{
"tools": {
"listChanged": false
}
}Server-provided instructions
Untrusted server output shown for inspection. It is not Koskamo guidance and is excluded from knowledge search.
Tools
5 advertised
search_tools — Search GameShipKit tools
Search the GameShipKit catalogue of browser tools for game developers (sprites, AI art cleanup, audio, store assets, economy, dialogue, rigging and more). Returns names, short descriptions and links. Use it to point the user to the right tool for a task.
{
"type": "object",
"properties": {
"query": {
"type": "string",
"description": "What the user wants to do, e.g. \"remove checkerboard background\" or \"seamless texture\". Leave empty to list everything."
}
}
}{
"title": "Search GameShipKit tools",
"readOnlyHint": true
}palette — Game palettes
Game colour palettes. action "list" shows the built-in palettes, "get" returns one (PICO-8, Sweetie 16, Endesga 32, Game Boy, NES style), "convert" turns pasted hex codes or a GIMP .gpl file into hex, gpl or json.
{
"type": "object",
"required": [
"action"
],
"properties": {
"name": {
"type": "string",
"description": "Palette id for \"get\": pico-8, sweetie-16, endesga-32, gameboy, nes-like"
},
"action": {
"enum": [
"list",
"get",
"convert"
],
"type": "string"
},
"colors": {
"type": "string",
"description": "For \"convert\": hex codes or .gpl text"
},
"format": {
"enum": [
"hex",
"gpl",
"json"
],
"type": "string",
"default": "hex"
}
}
}{
"title": "Game palettes",
"readOnlyHint": true
}xp_curve — XP curve
Make a level-up XP table for an RPG or idle game. Returns XP needed per level and in total, as a table or as ready-to-paste GDScript, C# or JSON. Needs GameShipKit Pro.
{
"type": "object",
"properties": {
"style": {
"enum": [
"exponential",
"polynomial",
"linear"
],
"type": "string",
"default": "exponential"
},
"format": {
"enum": [
"table",
"gdscript",
"csharp",
"json"
],
"type": "string",
"default": "table"
},
"growth": {
"type": "number",
"default": 1.15,
"maximum": 3,
"minimum": 1,
"description": "Exponential: multiplier per level (1.1 to 1.25 is common). Polynomial: exponent (1.5 to 2.5 is common)."
},
"levels": {
"type": "integer",
"default": 30,
"maximum": 200,
"minimum": 2
},
"round_to": {
"type": "integer",
"default": 5,
"minimum": 1
},
"first_level_xp": {
"type": "number",
"default": 100,
"minimum": 1,
"description": "XP needed to go from level 1 to 2"
}
}
}{
"title": "XP curve",
"readOnlyHint": true
}store_link — Tracked store links
Build tracked store links for a game launch: Google Play (UTM inside the referrer parameter), App Store (campaign token ct and provider token pt), Steam or any web page. One link per traffic source. Needs GameShipKit Pro.
{
"type": "object",
"required": [
"store",
"target",
"sources"
],
"properties": {
"store": {
"enum": [
"google_play",
"app_store",
"steam",
"web"
],
"type": "string"
},
"target": {
"type": "string",
"description": "Package name or Play URL, App Store id or URL, Steam app id or URL, or a web URL"
},
"content": {
"type": "string"
},
"sources": {
"type": "array",
"items": {
"type": "string"
},
"description": "Traffic sources such as youtube, tiktok, reddit, discord, newsletter"
},
"campaign": {
"type": "string",
"default": "launch"
},
"provider_token": {
"type": "string",
"description": "App Store only: your pt value from App Store Connect"
}
}
}{
"title": "Tracked store links",
"readOnlyHint": true
}app_ads_txt — app-ads.txt
Write and check an app-ads.txt file for mobile ad networks (AdMob, Meta Audience Network, Unity Ads, AppLovin or custom lines). Returns the file text and warnings about common mistakes. Needs GameShipKit Pro.
{
"type": "object",
"required": [
"entries"
],
"properties": {
"entries": {
"type": "array",
"items": {
"type": "object",
"required": [
"network",
"id"
],
"properties": {
"id": {
"type": "string",
"description": "Publisher or account id (AdMob: pub-xxxxxxxxxxxxxxxx)"
},
"cert": {
"type": "string",
"description": "custom only, optional"
},
"domain": {
"type": "string",
"description": "custom only"
},
"network": {
"enum": [
"admob",
"meta",
"unity",
"applovin",
"custom"
],
"type": "string"
},
"relationship": {
"enum": [
"DIRECT",
"RESELLER"
],
"type": "string",
"default": "DIRECT"
}
}
}
}
}
}{
"title": "app-ads.txt",
"readOnlyHint": true
}Prompts
Not advertised
Resources
Not advertised
90-day uptime
A lightweight connection check about every six hours, sampled on hosts with many listings. It shows the server answered, not that its tools work.
- 2026-11-07: 1 of 1 checks answered
- 2026-11-09: 1 of 1 checks answered
30-day availability
Aggregated from read-only remote checks; this is not a tool-execution or security guarantee.
- Successful checks
- 1 of 1 (100%)
- Average latency
- 335 ms
- 95th percentile latency
- 335 ms
Maintenance history
Public check and source-refresh events. Editorial and ownership records remain private.
- · probe · passed · 335 ms · metadata changed · 5 tool(s)
Connect from your client
Each snippet registers the same endpoint; pick the client you use.
Claude Code
claude mcp add --transport http gameshipkit-mcp https://gameshipkit.com/api/mcpCodex
codex mcp add gameshipkit-mcp --url https://gameshipkit.com/api/mcpCursor
{
"mcpServers": {
"gameshipkit-mcp": {
"url": "https://gameshipkit.com/api/mcp"
}
}
}Cline
{
"mcpServers": {
"gameshipkit-mcp": {
"type": "streamableHttp",
"url": "https://gameshipkit.com/api/mcp",
"disabled": false
}
}
}VS Code
{
"servers": {
"gameshipkit-mcp": {
"type": "http",
"url": "https://gameshipkit.com/api/mcp"
}
}
}Gemini CLI
gemini mcp add --transport http gameshipkit-mcp https://gameshipkit.com/api/mcpClaude Desktop
https://gameshipkit.com/api/mcpWindsurf
{
"mcpServers": {
"gameshipkit-mcp": {
"serverUrl": "https://gameshipkit.com/api/mcp"
}
}
}Let your agent find its tools
Find servers like GameShipKit MCP from your agent. Add Koskamo once to search the index for endpoints, access requirements, and client setup. Public discovery needs no key.
Other developer tools servers
Do you run GameShipKit MCP?
Prove ownership with a DNS record, a well-known file, or your Official MCP Registry entry, and your edits publish immediately. Proofs are re-checked weekly; admins can still hide or remove a listing.