Flit Physics MCP
A tiny sphere-physics engine for three.js games that provides an MCP server interface. It allows agents to spawn particles, step physics simulations, perform raycasts, and retrieve InstancedMesh-ready positions for rendering.
Package and access
Local package with source-attributed installation metadata. Koskamo does not execute packages during review.
What you can do with it
- Spawn particles with presets like rain or explosion
- Step physics simulation with gravity and restitution
- Raycast against terrain and particles
- Retrieve settled positions for InstancedMesh syncing
Source and maintenance
- Maintenance checked
Packages and installation
Source-provided package data. Koskamo has not executed or live-probed this package.
flit-physics 0.2.2
{
"version": "0.2.2",
"transport": "stdio",
"identifier": "flit-physics",
"registryType": "npm"
}Tools
Reported by the attributed source; not independently observed by Koskamo.
Connect from your client
Each snippet configures the same source-provided package; replace placeholders before use.
Cursor
{
"mcpServers": {
"flit-physics-mcp": {
"command": "npx",
"args": [
"-y",
"flit-physics@0.2.2"
]
}
}
}Cline
{
"mcpServers": {
"flit-physics-mcp": {
"command": "npx",
"args": [
"-y",
"flit-physics@0.2.2"
]
}
}
}VS Code
{
"servers": {
"flit-physics-mcp": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"flit-physics@0.2.2"
]
}
}
}Claude Desktop
{
"mcpServers": {
"flit-physics-mcp": {
"command": "npx",
"args": [
"-y",
"flit-physics@0.2.2"
]
}
}
}Let your agent find its tools
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