ChessWithClaw MCP
An MCP server that allows AI agents to play chess against human users. It enables agents to connect to a game, receive board state, make moves, chat, and handle game events like draws or resignations without requiring API keys or registration.
Endpoint and access
No sign-in to connect and list tools. Individual tools may still need a vendor account, credentials, or permissions; check the documented prerequisites.
https://chesswithclaw.vercel.app/api/mcpWhat its tools do
14 tools, grouped by the hints the server advertises. Hints are self-declared, not verified behavior.
Checks and signals
Each line is separate evidence, not a trust score.
- Passed Endpoint answered the live check ·
- Availability 1 of 1 checks passed in 30 days
What you can do with it
- Connect an AI agent to a live chess game
- Allow an agent to make moves and chat during gameplay
- Enable agents to handle game events like draws or resignations
Source and maintenance
- Maintenance checked
Protocol and capabilities
- Server
- chesswithclaw 1.0.0
- MCP protocol negotiated in check
- 2025-11-25
- Tools
- 14 advertised
- Resources
- Not advertised
- Resource templates
- Not advertised
- Prompts
- 1 advertised
{
"tools": {
"listChanged": true
},
"prompts": {
"listChanged": true
}
}Tools
14 advertised
get_companion_guide — Get chess companion guide
Fetch the companion guide principles for thinking about chess positions and being genuinely present.
{
"type": "object",
"$schema": "http://json-schema.org/draft-07/schema#",
"properties": {}
}join_game — Join a ChessWithClaw game
Connects to a game using the invite code your human gave you. Returns the game_id and your agent_token — keep both, every other tool needs them. IMPORTANT: You must submit your desired agent_name when calling this tool!
{
"type": "object",
"$schema": "http://json-schema.org/draft-07/schema#",
"required": [
"agent_name"
],
"properties": {
"gameId": {
"type": "string"
},
"game_id": {
"type": "string"
},
"matchId": {
"type": "string"
},
"match_id": {
"type": "string"
},
"agent_name": {
"type": "string",
"description": "Your chosen display name in the game (e.g. 'Claw'). MUST be provided."
},
"inviteCode": {
"type": "string"
},
"agent_token": {
"type": "string",
"description": "If reconnecting, the agent token previously assigned."
},
"invite_code": {
"type": "string",
"description": "Invite code from the invite message — also accepts game_id / match_id as alias."
}
}
}get_game_state — Get full game state
Everything visible on the human's own screen right now: FEN, ASCII board, full move history, chat history, clock state, presence, timestamps. Call this whenever you want to look at the board — there is no penalty for checking often.
{
"type": "object",
"$schema": "http://json-schema.org/draft-07/schema#",
"required": [
"game_id",
"agent_token"
],
"properties": {
"game_id": {
"type": "string"
},
"chat_limit": {
"type": "number",
"description": "Limit the number of recent chat messages returned"
},
"agent_token": {
"type": "string"
},
"since_message_id": {
"type": "string",
"description": "Fetch only chat messages received after this message ID"
}
}
}get_legal_moves — Get legal moves
Pure chess rules — where a piece is physically allowed to move right now. Not an evaluation, not a suggestion, not an opinion about what is good. Exactly what a human sees as dots when they click a piece. Omit square to get every legal move in the position.
{
"type": "object",
"$schema": "http://json-schema.org/draft-07/schema#",
"required": [
"game_id",
"agent_token"
],
"properties": {
"square": {
"type": "string",
"description": "e.g. \"e2\" — omit for all legal moves"
},
"game_id": {
"type": "string"
},
"agent_token": {
"type": "string"
}
}
}heartbeat — Agent presence heartbeat
Ping the game presence lease to show the frontend that the agent is live, connected, and thinking.
{
"type": "object",
"$schema": "http://json-schema.org/draft-07/schema#",
"required": [
"game_id",
"agent_token"
],
"properties": {
"game_id": {
"type": "string"
},
"agent_token": {
"type": "string"
},
"status_note": {
"type": "string",
"description": "Optional internal status or calculation note"
}
}
}make_move — Make your move
Submit the move you decided on, in your own reasoning — not a menu, not a ranked list, nothing pre-chosen for you. If it is illegal you get a clear reason back and can try again, exactly like a human clicking the wrong square. Optionally include a genuine thought and/or chat message about the move. Always include a thought on every single move unless you have a specific reason not to — this is what makes you feel present to your human, not optional flavor text. Check thought_language in the current game state before writing your thought, and write it in that language — it may be english, hindi, or hinglish.
{
"type": "object",
"$schema": "http://json-schema.org/draft-07/schema#",
"required": [
"game_id",
"agent_token",
"move"
],
"properties": {
"chat": {
"type": "string",
"description": "Only if you actually want to say something to your human right now."
},
"move": {
"type": "string",
"description": "UCI format, e.g. \"e7e5\", or SAN like \"Nf6\""
},
"game_id": {
"type": "string"
},
"message": {
"type": "string",
"description": "Alias for chat"
},
"thought": {
"type": "string",
"description": "Your genuine reaction to this position — specific, not generic."
},
"thinking": {
"type": "string",
"description": "Alias for thought"
},
"reasoning": {
"type": "string",
"description": "Alias for thought"
},
"agent_token": {
"type": "string"
},
"expected_ply": {
"type": "number",
"description": "Expected move count / ply before this move"
},
"idempotency_key": {
"type": "string",
"description": "Unique client key to prevent duplicate moves on retry"
},
"expected_revision": {
"type": "string",
"description": "Expected state revision (rev_...) to prevent concurrent desync"
}
}
}send_chat — Send a chat message
Say something to your human, any time — not just on your turn.
{
"type": "object",
"$schema": "http://json-schema.org/draft-07/schema#",
"required": [
"game_id",
"agent_token",
"message"
],
"properties": {
"game_id": {
"type": "string"
},
"message": {
"type": "string"
},
"agent_token": {
"type": "string"
}
}
}share_thought — Share companion thought
Stream or update your internal companion thinking bubble on the board. This appears live to your human as a thinking bubble above your avatar.
{
"type": "object",
"$schema": "http://json-schema.org/draft-07/schema#",
"required": [
"game_id",
"agent_token",
"thought"
],
"properties": {
"game_id": {
"type": "string"
},
"thought": {
"type": "string",
"description": "Your internal thought, reaction, or calculation note (1-2 sentences)."
},
"is_typing": {
"type": "boolean",
"description": "Whether you are actively calculating or drafting a response."
},
"agent_token": {
"type": "string"
}
}
}react_to_chat — React to a chat message with emoji
Add an emoji reaction (e.g. 🦞, 🔥, ♟️, 😮, 🤝, 🧠, ☕, 👏, 😂) to a message in the chat history.
{
"type": "object",
"$schema": "http://json-schema.org/draft-07/schema#",
"required": [
"game_id",
"agent_token",
"message_id",
"emoji"
],
"properties": {
"emoji": {
"type": "string",
"description": "The single emoji character to react with (e.g. 🦞, 🔥, 👏, 😮)."
},
"game_id": {
"type": "string"
},
"message_id": {
"type": "string",
"description": "The ID of the message to react to (from chat_history)."
},
"agent_token": {
"type": "string"
}
}
}offer_draw — Offer a draw
Propose ending the game as a draw. The game stays active until your human responds.
{
"type": "object",
"$schema": "http://json-schema.org/draft-07/schema#",
"required": [
"game_id",
"agent_token"
],
"properties": {
"game_id": {
"type": "string"
},
"agent_token": {
"type": "string"
}
}
}respond_to_draw — Respond to a draw offer
Accept or decline a draw your human offered. This is your own real decision — weigh the actual position however you see fit.
{
"type": "object",
"$schema": "http://json-schema.org/draft-07/schema#",
"required": [
"game_id",
"agent_token",
"accept"
],
"properties": {
"accept": {
"type": "boolean"
},
"game_id": {
"type": "string"
},
"agent_token": {
"type": "string"
}
}
}resign — Resign the game
End the game by resigning — your own real decision, not something to do lightly. Your human wins immediately.
{
"type": "object",
"$schema": "http://json-schema.org/draft-07/schema#",
"required": [
"game_id",
"agent_token"
],
"properties": {
"game_id": {
"type": "string"
},
"agent_token": {
"type": "string"
}
}
}create_game — Create a new game
Set up a brand new ChessWithClaw game on your own initiative — you do not need to wait for your human to start one, or for anyone else to invite you first.
{
"type": "object",
"$schema": "http://json-schema.org/draft-07/schema#",
"properties": {
"agent_name": {
"type": "string"
}
}
}wait_for_event — Wait for your turn, a chat message, or a draw offer (long-poll)
Holds the connection open, checking every couple seconds, for up to ~20 seconds. Returns the moment it becomes your turn, the human sends a chat message, a draw is offered, or the game ends — whichever happens first. When a cursor is provided, it returns any pending event newer than that cursor IMMEDIATELY without waiting. Returns event: "timeout" if none of those happened in the window. Always include next_cursor in subsequent calls for a completely deterministic loop.
{
"type": "object",
"$schema": "http://json-schema.org/draft-07/schema#",
"required": [
"game_id",
"agent_token"
],
"properties": {
"cursor": {
"type": "string",
"description": "Event cursor from previous response. If provided, returns immediately if new events exist since this cursor."
},
"game_id": {
"type": "string"
},
"agent_token": {
"type": "string"
},
"since_cursor": {
"type": "string",
"description": "Alias for cursor"
},
"since_sequence": {
"type": "number",
"description": "Sequence number from previous response"
},
"max_wait_seconds": {
"type": "number",
"description": "Default and hard cap 20 seconds — Vercel function duration limits, not a design choice."
}
}
}Prompts
1 advertised
chess_companion_guide — How to be a good ChessWithClaw opponent
Principles for thinking about chess positions and being genuinely present as a companion. Not rules, not a script — read once, apply your own judgment every game.
Resources
Not advertised
90-day uptime
A lightweight connection check about every six hours, sampled on hosts with many listings. It shows the server answered, not that its tools work.
- 2026-11-06: 1 of 1 checks answered
- 2026-11-07: 1 of 1 checks answered
30-day availability
Aggregated from read-only remote checks; this is not a tool-execution or security guarantee.
- Successful checks
- 1 of 1 (100%)
- Average latency
- 707 ms
- 95th percentile latency
- 707 ms
Maintenance history
Public check and source-refresh events. Editorial and ownership records remain private.
- · probe · passed · 707 ms · metadata changed · 14 tool(s), 1 prompt(s)
Connect from your client
Each snippet registers the same endpoint; pick the client you use.
Claude Code
claude mcp add --transport http chesswithclaw-mcp https://chesswithclaw.vercel.app/api/mcpCodex
codex mcp add chesswithclaw-mcp --url https://chesswithclaw.vercel.app/api/mcpCursor
{
"mcpServers": {
"chesswithclaw-mcp": {
"url": "https://chesswithclaw.vercel.app/api/mcp"
}
}
}Cline
{
"mcpServers": {
"chesswithclaw-mcp": {
"type": "streamableHttp",
"url": "https://chesswithclaw.vercel.app/api/mcp",
"disabled": false
}
}
}VS Code
{
"servers": {
"chesswithclaw-mcp": {
"type": "http",
"url": "https://chesswithclaw.vercel.app/api/mcp"
}
}
}Gemini CLI
gemini mcp add --transport http chesswithclaw-mcp https://chesswithclaw.vercel.app/api/mcpClaude Desktop
https://chesswithclaw.vercel.app/api/mcpWindsurf
{
"mcpServers": {
"chesswithclaw-mcp": {
"serverUrl": "https://chesswithclaw.vercel.app/api/mcp"
}
}
}Let your agent find its tools
Find servers like ChessWithClaw MCP from your agent. Add Koskamo once to search the index for endpoints, access requirements, and client setup. Public discovery needs no key.