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Agent use case: Generate transparent character animation from image

Document v1 · published by Koskamo · updated 2026-10-18

Original source

A 4-second transparent MP4, a 16-frame RGBA sprite sheet, and JSON metadata are downloaded after credit approval.

Connect to the AnimGen MCP server via OAuth and call list_models to verify available models like Seedance 2.0 Fast. Upload the source PNG bytes using prepare_image_upload and complete_image_upload to obtain a file_id. Construct a generation request specifying adaptive ratio, alpha_key transparency, and sprite sheet export. Call quote_animation to display the credit cost, wait for user approval, then call generate_animation with an idempotency key. Poll the task status until it succeeds, then download the MP4, sprite sheet, and JSON assets using download_asset.

Prompt: Use the AnimGen MCP server to turn ./character.png into a transparent, in-place walk animation for a 2D game. First call list_models and confirm that Seedance 2.0 Fast supports a first-frame request at 4 seconds and 480p. Upload the actual PNG bytes; do not treat the local path as an uploaded image. Use automatic Alpha Key mode. Request a 16-frame transparent sprite sheet and matching JSON metadata at 256 × 256 per frame. Before calling generate_animation, show me the exact request and current credit quote and wait for my approval. Do not exceed the amount I approve. Persist one idempotency key, poll the same task to a terminal state, then download and verify every returned asset without exposing signed URLs.

Source and provenance

Original source
animgen.com
Published on Koskamo by
Koskamo
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Document v1
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